- March of Giants heroes are player-controlled Giants in a free-to-play 4v4 War MOBA.
- Four core roles: Frontline, Damage, Control, and Support define each hero's battlefield job.
- Heroes never fight alone: Soldiers, Battleworks, and objectives decide most matches.
- Both Giants and Soldiers level up during a match, so builds matter as much as picks.
- The game is Coming Soon on Steam with playtest phases and a Closed Alpha already run.
March of Giants Heroes Overview: What Makes Giants Different
In March of Giants, the "heroes" of the game are the Giants — massive player-controlled warriors who lead entire armies into 4v4 battles. Unlike traditional MOBA heroes, March of Giants heroes do not win matches alone. Each Giant commands hundreds of Soldiers, deploys Battleworks such as trenches, tanks, bunkers, and siege equipment, and fights around objectives like Outposts and Bastions.
That means picking a hero in March of Giants is less about raw dueling power and more about how your Giant's kit shapes the battlefield for your team. A Frontline Giant creates space for Soldier pushes. A Control Giant decides where the enemy can safely move. A Support Giant keeps the whole army effective during long objective fights.
Treating every match as Giant-versus-Giant combat is the most common beginner mistake. Wins come from objectives, Soldier pressure, and Battleworks — hero combat is a tool, not the goal.
The game is developed by the March of Giants Team and published by Ubisoft, with a Closed Alpha that began September 2 and additional playtest phases expected as development continues. Track access details on the official March of Giants website and the Steam page.
| Hero Concept | Traditional MOBA Hero | March of Giants Giant |
|---|---|---|
| Scale | Single character | Giant + hundreds of Soldiers |
| Map impact | Lanes and items | Objectives, Battleworks, army pushes |
| Upgrades | Items only | Giant upgrades and Soldier enhancements |
| Win condition | Usually destroy base | Capture territory and objectives as a team |
| Team size | Varies (5v5 common) | Fixed 4v4 format |
Hero Roles Compared: Frontline, Damage, Control, Support
Every hero in March of Giants leans toward one of four battlefield roles. Understanding these roles is the fastest way to choose a hero that fits your playstyle and to build a balanced 4v4 composition.
Frontline Heroes
- Role: Initiation and area control
- Enters dangerous positions first and absorbs enemy attention
- Best at starting team fights and holding contested ground
- Play close enough that allies can follow your engagements
Damage Heroes
- Role: Enemy pressure and finishing
- Threatens enemy Giants and punishes isolated targets
- Strongest when frontline allies create openings
- Avoid entering first unless your kit is designed for it
Control Heroes
- Role: Disruption and zone control
- Shapes where enemies can safely move
- Excellent around objectives, Soldier clashes, and narrow routes
- Use abilities to set up attacks, not just for raw damage
Support Heroes
- Role: Team protection and utility
- Protects teammates and enables sustained pushes
- Improves overall army coordination during long battles
- Position where your abilities can influence several allies
The strongest 4v4 lineups combine frontline pressure, damage, control, and support. Four players independently picking damage-focused heroes generally struggle against a coordinated mixed composition.
Use this comparison to match roles to common match situations:
| Situation | Best Hero Role | Why It Works |
|---|---|---|
| Attacking a fortified Bastion | Frontline + Support | Frontline absorbs pressure while support sustains the push |
| Defending an Outpost | Control + Frontline | Control blocks approaches, frontline holds the ground |
| Punishing an overextended enemy | Damage | Burst punishes isolated Giants quickly |
| Long objective stalemate | Support + Control | Utility and disruption outlast short burst windows |
| Breaking an entrenched defense | Damage + Control | Control creates openings, damage converts them into kills |
Hero Builds: Matching Upgrades to Your Role
Hero performance in March of Giants depends heavily on in-match progression. Both Giants and Soldiers can level up during a match, and build decisions should reinforce a clear purpose rather than following one fixed setup every game.
| Build Goal | Best For | Priority | Tactical Use |
|---|---|---|---|
| Frontline Durability | Heroes who initiate or hold contested areas | Survivability, sustained presence | Absorb pressure and occupy enemy Giants while allies advance |
| Offensive Pressure | Damage-focused heroes | Damage output, combat efficiency | Defeat enemy Giants and break resistance when protection is covered |
| Mobility and Positioning | Heroes that rotate between fights | Movement, repositioning | Enter and exit combat at precise moments |
| Sustained Fighting | Long objective contests | Extended combat effectiveness | Stay useful through repeated skirmishes and pushes |
| Situational Counter Build | Any hero vs a dominant threat | Adapting to the enemy team | Change direction when one enemy threat controls every fight |
Identify Your Hero's Job
Before the match settles, decide whether your Giant initiates, deals damage, controls zones, or supports. Your build should strengthen that job.
Read the Enemy Composition
If one enemy Giant or Battlework setup is dominating fights, adapt with a counter build instead of completing your default path automatically.
Upgrade Giants and Soldiers Together
Soldier enhancements multiply your hero's impact. A durable Giant with weak Soldiers wins fewer objectives than a balanced progression.
Reassess After Each Objective
Every captured Outpost or won fight changes what your team needs. Rebuild toward durability, damage, or mobility based on the current map state.
Because March of Giants is still in active playtesting, hero balance, Soldier behavior, and Battleworks effectiveness can change between test phases. Check the Steam news feed after every patch before committing to a favorite build.
Hero Strategy: Turning Hero Wins Into Map Control
Choosing and building a hero is only half the game. The best March of Giants players convert every successful engagement into lasting map pressure.
Core hero strategy principles:
- Fight with a purpose. Favor engagements that protect an objective, open a Soldier push, or defend an important position.
- Move with your Soldiers. Coordinated Soldier pressure makes your hero far harder to deal with than a lone Giant.
- Deploy Battleworks at the right moment. Trenches, tanks, bunkers, and siege equipment support an existing plan — deploy them where your team actually intends to fight.
- Push after winning fights. A retreating enemy creates a short window: move Soldiers forward, claim positions, and pressure defenses before opponents regroup.
- Avoid overcommitting. Chasing too far without Soldier support turns a successful push into a loss.
After every won fight, immediately ask: which position can we capture, where can Soldiers advance, and which Battlework locks in our advantage?
Hero Mastery Milestones:
- Understand one hero's full ability kit and effective range
- Lead a coordinated Soldier charge into an objective
- Deploy a Battlework that directly enables a push or defense
- Win a team fight and convert it into a captured position
- Adapt a build mid-match to counter a dominant enemy threat
Getting Access: Playtests and Release Status
March of Giants heroes can only be played during pre-release testing phases for now. The game is listed as Coming Soon on Steam, and a Closed Alpha began September 2, with further tests likely as feedback is evaluated.
| Topic | Current Details | Your Action |
|---|---|---|
| Game status | Pre-release testing, not fully launched | Watch official pages for the next phase |
| Closed Alpha | Announced by Ubisoft, began Sept 2 | Review eligibility rules in official announcements |
| Platform | PC via Steam, free-to-play | Keep your Steam account ready |
| Registration | Playtest request access when available | Use Steam request-access options |
| Official channels | Website, Ubisoft news, Steam, Discord, Reddit, X | Follow at least one for test announcements |
Register interest early and follow the official March of Giants channels. Playtest spots and regional eligibility rules are announced through official sources only — treat any third-party "code" or "beta key" offer with caution.
FAQ
Q: What are the heroes called in March of Giants?
The playable heroes in March of Giants are called Giants. Each player controls one Giant while also commanding Soldiers and deploying Battleworks, which separates them from heroes in traditional MOBAs.
Q: How many hero roles are there in March of Giants?
Heroes generally fit four roles: Frontline (initiation and area control), Damage (pressure and finishing), Control (disruption and zone control), and Support (protection and utility). A balanced 4v4 team usually mixes these roles.
Q: Can March of Giants heroes be played solo without Soldiers?
Playing a hero without Soldier support is generally ineffective. Soldiers scout, gather resources, attack Giants, and capture objectives, so heroes who ignore their army lose most map-control battles.
Q: When can I play March of Giants heroes?
The game is currently in pre-release testing on Steam with a Closed Alpha that began September 2. Request playtest access through Steam and follow official March of Giants and Ubisoft channels for future test phases.