- March of Giants Reaper: A damage-and-execution Giant archetype focused on finishing weakened targets
- Core loop: Let frontline allies engage first, then punish exposed enemy Giants
- Soldier synergy: Use Soldier charges to create angles while you threaten isolated enemies
- Best Battleworks: Tanks and siege equipment support your pushes; bunkers protect your flanks
- Status note: Full Reaper ability details will be confirmed as official playtests expand
March of Giants Reaper: Role Overview
March of Giants is Ubisoft's free-to-play 4v4 War MOBA where players control powerful Giants, command armies of Soldiers, and reshape the battlefield with deployable Battleworks. Within that framework, the Reaper represents the damage-focused, execution-oriented playstyle: a Giant built to punish isolated enemies, finish weakened targets, and convert successful engagements into map pressure.
Because March of Giants is still in pre-release testing (the Closed Alpha began September 2, with the Steam page still listing the game as Coming Soon), exact Reaper numbers, ability names, and cooldowns are subject to change between test phases. What stays consistent is the tactical identity: Reapers do not start fights — they end them.
| Aspect | Reaper Identity | Battlefield Implication |
|---|---|---|
| Primary role | Damage and execution | Focus on finishing, not initiating |
| Engagement timing | Second or third into fights | Wait for frontline allies to create openings |
| Target priority | Weakened or isolated enemy Giants | Track enemy health and cooldowns |
| Soldier relationship | Armies create angles, you punish | Coordinate charges rather than solo diving |
| Best Battleworks | Tanks, siege equipment | Reinforced pushes match your kill pressure |
Exact Reaper abilities are still being balanced during official playtests. Treat specific cooldowns and damage values as evolving data — check the Steam news feed for the latest patch notes before committing to a build.
Reaper Positioning and Target Selection
Reaper play succeeds or fails on decision-making. Unlike frontline Giants that absorb attention, a Reaper who enters a fight at the wrong moment gets focused down before dealing meaningful damage. Follow these priorities every engagement.
| Situation | Correct Reaper Action | Common Mistake |
|---|---|---|
| Fight just started | Hold back, track enemy ability usage | Diving in first and getting focused |
| Enemy Giant below half health | Commit, coordinate with Soldier charge | Chasing across the map away from objectives |
| Enemy grouped near a Bastion | Wait for siege support or a flank angle | Attacking a fortified position alone |
| Your frontline is winning | Push forward with Soldiers behind them | Standing still while allies create space |
| Fight is lost | Disengage, preserve your Giant | Overcommitting and feeding a counter-push |
Patience First
- Track enemy cooldowns before committing
- Enter after frontline allies absorb initial abilities
- Reaper value spikes on exposed targets
Angles Over Raw Power
- Use Soldier waves to force defenders to split attention
- Flank narrow routes near objectives
- Attack where enemy Battleworks cannot cover
Finish, Then Convert
- After a kill, immediately push objectives
- Move Soldiers forward during the respawn window
- Claim Outposts before the enemy regroups
The best Reaper players spend the first seconds of every fight watching, not attacking. Note which enemy Giant used its escape or defensive ability — that Giant is now your primary target.
Step-by-Step: Playing the Reaper Loop
These six steps form the repeatable Reaper gameplay cycle in a standard 4v4 match.
Learn Your Giant's Kit
Before match, understand your Reaper's effective range, burst windows, and escape tools. Every Reaper decision in March of Giants depends on knowing exactly how much threat you can apply and survive.
Laning With Soldiers
Advance alongside friendly Soldier waves early. Soldier pressure forces enemy responses and gives you safe reconnaissance information about enemy positioning and Battleworks.
Set Up Around Objectives
Position near contested Outposts before fights break out. Reapers excel when battles happen on ground where you already have angles, rather than chasing fights across open terrain.
Strike the Weakest Link
When frontline allies engage, commit onto the most exposed or lowest-health enemy Giant. Combine your attack with a Soldier charge so defenders face two threats at once.
Deploy Battleworks for the Push
After winning the exchange, use tanks or siege equipment to reinforce the advance. A Reaper kill followed by a reinforced push is how teams convert fights into permanent map control.
Reset and Reassess
Once the objective is captured or the enemy respawns, fall back, rebuild Soldier pressure, and reset your cooldowns. Avoid overextending into recovered defenses.
A Reaper that fights with purpose — protecting an objective, opening a push, or punishing a mistake — will always outperform one that fights every time an enemy is visible.
Reaper Builds and Battleworks Pairing
Build choices in March of Giants should reflect your role and the match situation, not a fixed path. For a Reaper-style Giant, offensive pressure is the default, but adaptation wins longer games.
| Build Direction | Best For | Priority | When to Choose |
|---|---|---|---|
| Offensive Pressure | Default Reaper damage builds | Damage output and combat efficiency | Your team has frontline protection covered |
| Mobility and Positioning | Reapers relying on flanks and escapes | Movement and repositioning | Enemy control effects are dictating fights |
| Sustained Fighting | Long objective contests | Staying effective in extended battles | Repeated skirmishes around Bastions |
| Frontline Durability | Emergency adaptation | Survivability | Your team lacks any initiate and you must survive dives |
| Situational Counter Build | One enemy threat is dominating | Adapting to the enemy composition | Their strongest Giant is single-handedly controlling fights |
Pair your build with the right Battleworks for maximum impact:
Tanks (Best Pairing)
- Armored pressure for your post-kill pushes
- Enemy must answer multiple threats at once
- Strongest when deployed with a full team advance
Siege Equipment
- Breaks entrenched positions your Soldiers cannot crack
- Protect these assets while they work
- Ideal against Bastion-heavy defenses
Trenches
- Gives you defensible ground to fall back to after dives
- Supports prolonged objective contests
- Place where your team actually intends to fight
Bunkers
- Secures flanks you attack from
- Makes captured Outposts harder to retake
- More valuable when allied Giants defend nearby
Do not complete the same item path automatically every match. If the enemy composition creates one specific problem — heavy control, strong frontline, or fast rotations — adjust your Reaper build to answer it.
Reaper Match Checklist
Run through this checklist each match to keep your Reaper play disciplined and objective-focused.
Reaper Match Priorities:
- Track enemy Giant cooldowns in every fight before committing
- Enter fights after frontline allies create openings
- Coordinate at least one Soldier charge with your engage
- Convert every kill into an objective, push, or Battleworks deployment
- Adjust build direction when the enemy presents a specific threat
- Never chase kills away from active objectives
Reapers depend on their three teammates more than any other archetype. Signal your targets, call your engage timing, and ask frontline allies to ping when they are about to initiate — four coordinated Giants beat four independent players.
FAQ
Q: Is the Reaper a confirmed Giant in March of Giants?
March of Giants is still in pre-release playtesting, and the full playable Giant roster has not been finalized publicly. The Reaper describes the damage-and-execution archetype within the game's confirmed Giant roles — frontline, damage, control, and support. Exact ability kits will be documented as official playtests expand.
Q: What is the biggest mistake Reaper-style players make?
Entering fights first. A Reaper is designed to punish exposed and weakened targets, not to absorb initial enemy abilities. Let frontline Giants start the engagement, then commit onto the most vulnerable enemy once their defensive tools are spent.
Q: Which Battleworks work best with a Reaper playstyle?
Tanks and siege equipment pair naturally with Reaper builds because they reinforce the pushes you create after winning fights. Trenches and bunkers are strong secondary choices when you need defensible ground to dive from and retreat to.
Q: How do I access March of Giants playtests?
March of Giants is listed as Coming Soon on Steam, and Ubisoft ran a Closed Alpha beginning September 2. Keep your Steam account ready, request access when playtest registration is available, and follow the official March of Giants site and Steam news feed for future test windows.