- March of Giants Mole is a Giant built around subterranean mobility, disruption, and zone control.
- Core identity: Use burrow-style repositioning to appear where the enemy is weakest, not where they expect you.
- Best team role: Control-focused initiator who creates openings for Soldier charges and allied Giants.
- Synergy: Pair the Mole with Battleworks like trenches and siege equipment to lock down contested ground.
- Status note: The game is still in pre-release playtesting, so specific ability values may change between builds.
Mole Overview: Role and Battlefield Identity
In March of Giants, every match is a 4v4 War MOBA where players control a Giant, command Soldiers, and deploy Battleworks to reshape the frontline. The Mole fits into this system as a disruption-and-control Giant. Where damage-focused Giants win straight fights and frontline Giants absorb pressure, the Mole wins by deciding where and when fights happen.
The Mole's tactical value comes from three things: unexpected angles of attack, the ability to threaten objectives the enemy considers safe, and the capacity to break up enemy formations before a team fight begins. This makes the Mole an excellent pick for players who enjoy map awareness and timing over raw dueling.
| Attribute | Rating | Notes |
|---|---|---|
| Initiation | ★★★★☆ | Strong when engaging from unexpected positions |
| Sustained Damage | ★★★☆☆ | Solid, but not a primary finisher |
| Disruption | ★★★★★ | Core identity: breaks enemy formations |
| Durability | ★★★☆☆ | Survives engagements when timed correctly |
| Skill Floor | Moderate | Rewards map knowledge and patience |
The Mole underperforms when played as a brawler. Treat every repositioning tool as a strategic question: which objective, which lane, and which allied push benefit most from your arrival?
How the Mole Fits the 4v4 Team
March of Giants is built around coordinated 4v4 warfare rather than isolated duels. A Mole player contributes most when their movement forces the enemy to defend multiple points at once, splitting attention between your Soldier waves, your allies' Giants, and the threat you pose from unusual angles.
With Frontline Allies
- Let a frontline Giant engage first
- Arrive from a flanking angle during the scramble
- Disrupt enemy damage dealers mid-fight
With Damage Giants
- Your disruption creates openings
- Allies punish isolated targets you separate
- Coordinate ability timing before committing
With Soldier Pushes
- Soften defenders before a Soldier charge
- Contest Outposts the enemy leaves lightly guarded
- Convert won fights into forward territory
A practical comparison of the Mole against the other common Giant archetypes:
| Giant Archetype | Main Job | How the Mole Complements It |
|---|---|---|
| Frontline | Initiate, absorb pressure, hold ground | Mole follows up engagements with disruption |
| Damage-Focused | Punish and finish exposed targets | Mole isolates targets and creates kill windows |
| Control-Focused | Zone enemies, shape fights | Mole overlaps here; stagger abilities with allies |
| Support-Oriented | Protect and enable the team | Mole's aggression gives supports space to work |
Chasing an enemy Giant deep into defended territory without Soldier support is the most common Mole mistake. If your burrow-style mobility is on cooldown when the counterattack comes, you have no exit plan.
Step-by-Step: Playing the Mole Each Match
Follow this progression to get consistent value from the Mole across the early, mid, and late stages of a match.
Scout the Layout
Use the opening minutes to learn lane spacing, Outpost locations, and where the enemy Giants deploy. The Mole rewards preparation more than any other archetype because your value depends on choosing the right entry point.
Apply Lane Pressure With Soldiers
Keep your Soldiers advancing and contesting territory. Soldier pressure forces the enemy to commit defenders, which creates the uncovered angles the Mole exploits.
Contest Outposts From Unexpected Angles
When an Outpost is defended by only one Giant or a small force, use your repositioning to strike from a direction they are not watching. Capture the point and let Soldiers consolidate the position.
Set Up Team Fights
Before a major engagement around a Bastion or objective, coordinate with your team so your disruption lands as the fight begins, splitting the enemy formation at its weakest seam.
Convert Wins Into Territory
After a successful fight, immediately advance Soldiers, deploy supporting Battleworks, and pressure the next objective before the enemy regroups. This is where map-control Giants like the Mole compound their advantage.
Never chase kills across the map while an objective is available. Outposts and Bastions create permanent advantages; kills only create temporary ones.
Battleworks Synergy and Build Priorities
Battleworks distinguish March of Giants from a traditional MOBA by letting teams reinforce the battlefield itself. The Mole synergizes especially well with Battleworks that lock down the ground you disrupt enemies on.
| Battlework | Type | Mole Synergy |
|---|---|---|
| Trenches | Defensive | Secure the contested ground you just disrupted |
| Bunkers | Fortification | Hold Outposts after you capture them |
| Siege Equipment | Offensive | Break Bastions while you threaten defenders |
| Soldier Drops | Reinforcement | Reinforce the angle you opened behind enemy lines |
For build decisions, itemization in March of Giants should strengthen a clear purpose rather than follow one fixed setup. Recommended priorities for the Mole:
| Build Goal | Best Situation | Priority |
|---|---|---|
| Sustained Fighting | Long objective contests around Bastions | Stay effective through extended battles |
| Mobility and Positioning | Matches decided by rotations and flanks | Enter and exit combat at precise moments |
| Frontline Durability | When you must initiate without a tank ally | Survivability for contested-area presence |
| Situational Counter | One enemy Giant is controlling every fight | Adapt to the specific threat |
March of Giants is currently in pre-release playtesting, and balance values for Giants, Soldiers, and Battleworks can change between test phases. Treat build priorities as directional guidance and check the official Steam news feed for the latest patch information.
Mole Mastery Checklist
Track your progress with these core milestones. Each one marks a measurable step toward mastering the Mole's control-focused playstyle.
Mole Mastery Goals:
- Win a fight by engaging from an angle the enemy did not defend
- Capture three Outposts in a single match with Soldier support
- Coordinate a disruption ability with an allied damage Giant's opening
- Deploy a Battlework on ground you personally contested and won
- Finish a match with zero solo overcommits into defended territory
FAQ
Q: Is the Mole a good Giant for beginners in March of Giants?
The Mole is moderate in difficulty. The control-focused kit is forgiving in terms of raw mechanics, but getting full value requires map awareness, objective timing, and coordination with Soldier pushes. New players may find frontline or damage Giants easier starting points.
Q: Should the Mole build damage or utility?
Utility and sustained-fighting improvements usually fit the Mole's role better, because the archetype creates openings rather than finishing targets. Shift toward damage only when your team already has enough frontline and control from the other three Giants.
Q: How does the Mole interact with Soldiers and objectives?
The Mole works best when Soldier pressure forces enemies to commit defenders, freeing up weakly guarded angles for you to attack. After winning a fight, advance Soldiers and capture Outposts immediately to convert the advantage into territory.
Q: Can Mole ability values change after playtests?
Yes. March of Giants is still in pre-release testing on Steam, and Ubisoft has been adjusting Giants, Soldiers, Battleworks, and objective pacing between test phases. Follow official announcements for current balance information.