March of Giants Early Access: Playtest Setup & First Match Guide - Release

March of Giants Early Access: Playtest Setup & First Match Guide

Learn how to join the March of Giants early access playtest, master draft picks, lanes, objectives, and augments before your first match.

2026-10-02
March of Giants Wiki Team
Quick Guide
  • March of Giants early access opened via a public playtest, with the next wave available October 7.
  • Draft phase uses a snake draft (1-2-2-3-3-4-5) across 16 playable giants.
  • Lanes run 1-2-2-1 by convention, with tunnels for rotations and no jungle role.
  • Progression uses augments, not ability levels or talent trees.
  • Matches target a 20-30 minute length driven by objectives like Bulldozers and the Sovereign Gun.

What the March of Giants Early Access Playtest Includes

March of Giants early access is the pre-release testing phase of a trooper-focused MOBA where giants lead armies into trench warfare. The playtest build contains 16 playable characters, a full draft system, objective-driven maps, and an economy built around merits and augments. Names are still shifting between builds — for example, the healer Soloulless was known as "Brother Light" in earlier tests — so expect changes as feedback rolls in.

Video Highlights:

  • Full competitive cast recorded about one week before release
  • Draft featuring League of Legends, Heroes of the Storm, and StarCraft 2 veterans
  • Complete match walkthrough covering lanes, shops, and objectives
  • Confirms the next playtest opens October 7
Early Access Caveat

Assets, character names, and balance in March of Giants early access are not final. Anything you learn now may change before the full launch, so treat every build as a snapshot, not a finished product.

Draft Phase and Roster Overview

The draft uses a snake format (1-2-2-3-3-4-5), similar to traditional MOBAs. With 16 characters available, team composition matters from pick one. Early playtests show tank-heavy openings (Crag, Striker) followed by damage and support in later slots.

CharacterRoleKey Traits
CragTankOne of the tankiest giants, charge engage
StrikerTankShield-based builds, hook mechanic
Soloulless (ex-Brother Light)SupportHealer, steals enemy troopers, makes your troopers invincible
OrionMelee AssassinRoaming melee carry, Fiora-like dueling
MangroveAuto AttackerStealth mechanics, sleeper-strong damage
StratusCombo MageAbility-combo focused magic damage
Draft Tip

Watch for names changing between builds. If a pick looks unfamiliar, check its kit — many early access giants were renamed from their alpha versions.

First Match: Step-by-Step Flow

Here is how a typical March of Giants match unfolds, based on early access play.

1

Lane Assignment

The default is 1-2-2-1 (one top, two mid, one bottom). Use the tunnels near your spawn base to rotate freely — no lane assignment is enforced and there is no jungle role.

2

Farm the Tanks

Last-hit the tank minions for farm. Nearby troopers can charge forward and "hug" targets, making last-hitting easier — use them together while laning.

3

Use Shops and Supplies

Stand inside the shop circles to buy items. Supplies spawn every few minutes; press Tab to see all timers and plan rotations around them.

4

Augment Your Giant

Kills on shops and objectives grant augments. Spend augment stars to add range, duration, or power to any ability — this replaces leveling and talents.

5

Push and End

Commit to bastion damage when you can reach the halfway point, or secure the Sovereign Gun from the Abomination to siege the enemy base directly.

Push Timing

Many new players need 20-25 hours to learn when pushing is safe. Force fights after winning objectives, then push while your advantage is fresh.

Objectives and Win Conditions

March of Giants is heavily objective-driven. Knowing each objective's timer and reward is the difference between a 20-minute stomp and a dragged-out loss.

ObjectiveSpawn/TriggerReward
ShopsEarly game, killable at ~12-13k farmMerits + augment
Siege DoSpawns at 4 minutes, top sideTroopers push into a bastion
BulldozerEvery ~90 seconds, RNG top/bottomTeam push vehicle with healing beam
BoulderPeriodic, RNG locationCounter to trench/bunker lockdown
ColossusTwo map corners, channel to claimTeam buff, alchemic + kinetic armor, 80% respawn cooldown reduction for 60s
AbominationRoams the map, killable mid-gameDrops the Sovereign Gun

Sovereign Gun

  • Giant sieging weapon in the 6th item slot
  • Destroys bastions if protected
  • Drops on death — can be stolen by the enemy

Colossus

  • Channeled, contested by the enemy team
  • Massive teamfight buff window
  • Best used to force a decisive push

Bulldozer

  • Spawns every ~90 seconds
  • Heals your team with a green beam
  • Ideal anchor for grouping mid-game
Bastion Damage Rule

Troopers open the dome and drop bastion armor to zero, but full damage only lands if you reach the central sliver — otherwise the bastion slowly heals back. Commit or don't bother.

Builds, Items, and Comeback Mechanics

Early access itemization splits damage into alchemic (magic), gun, and army (trooper) damage. The Tab scoreboard colors your build so you can read team compositions at a glance.

ItemEffectBest On
RedirectionTakes damage aimed at teammatesDeploy-defense tanks like Trench Ball
Army BootsFaster movement while chargingRoaming supports and initiators
Emergency EscapeMovement speed when shields breakSquishy carries
Battalion's CallAdds soldiers, alchemic damageTrooper-based supports
Sovereign GunSustained bastion siegeWhoever secures the Abomination

Losing a bastion triggers a comeback mechanic: your troopers gain a temporary buff, and fallen defenders can respawn for a last-stand defense — miracle saves are real in this game.

First Week Playtest Goals:

  • Learn the 1-2-2-1 lane setup and tunnel rotations
  • Last-hit tanks with trooper charges
  • Track supply, Bulldozer, and Colossus timers with Tab
  • Spend augments on a focused build path
  • Secure and protect one Sovereign Gun push
Split Pushing

Split pushing is viable — one playtest Trench Ball ran full damage and threatened lanes alone. Just confirm your damage is built before committing.

FAQ

Q: How do I join the March of Giants early access playtest?

Sign up through the official playtest registration channels before the next wave, which opens on October 7. Check the game's official site and community spaces for sign-up links and announcements.

Q: How many characters are playable in the early access build?

The playtest build includes 16 playable giants, comparable to the launch rosters of other MOBAs like Heroes of the Storm, which is enough for varied draft compositions.

Q: Is there a jungle role in March of Giants?

No. The map supports flexible lane setups (commonly 1-2-2-1) with tunnels for rotations, and the four-lane battlefield was designed so future maps can be adjusted around the same structure.

Q: How long does a typical match last?

The intended match length is 20-30 minutes. Games run longer when teams neglect objectives, so staying on top of Bulldozer, Colossus, and Abomination timings accelerates your wins.