- March of Giants units fall into three systems: Giants, Soldiers, and Battleworks.
- Giants are player-controlled heroes divided into frontline, damage, control, and support roles.
- Soldiers scout, gather resources, attack Giants, capture objectives, and execute charges.
- Battleworks like trenches, bunkers, tanks, and siege gear reshape the frontline.
- Both Giants and Soldiers can level up during a match, so unit value changes over time.
March of Giants Units Overview
March of Giants is Ubisoft's free-to-play 4v4 War MOBA, and its battlefield runs on three interconnected unit systems. Unlike a traditional MOBA where you control only one hero, here you command a Giant, direct large groups of Soldiers, and deploy Battleworks to fortify or break the frontline. Understanding how these units interact is the foundation of every winning strategy.
| Unit System | Controlled By | Core Function | Upgrades In-Match |
|---|---|---|---|
| Giants | Player directly | Hero combat, abilities, initiation | Yes |
| Soldiers | Player commands | Pushing, scouting, objectives, resources | Yes |
| Battleworks | Player deploys | Area denial, reinforcement, fortification | Situational |
The most common beginner mistake is treating Soldiers as passive background units. They can attack Giants, capture objectives, and collect resources, which makes active army management just as important as Giant mechanics.
Giant Roles and Playstyles
Giants are the player-controlled centerpiece of March of Giants. Their value comes from more than raw damage: different kits create space, protect allies, disrupt pushes, or finish key targets. Use these role categories when drafting your team of four.
Frontline Giants
- Role: Initiation and area control
- Enters danger first and absorbs attention
- Creates space for allied Giants and Soldiers
- Best for holding contested ground
Damage-Focused Giants
- Role: Pressure and finishing
- Punishes isolated or exposed targets
- Strongest when frontline allies open fights
- Avoids entering first unless built for it
Control-Focused Giants
- Role: Disruption and zone control
- Shapes where enemies can safely move
- Excels around objectives and narrow routes
- Uses abilities to set up allied attacks
Support-Oriented Giants
- Role: Protection and utility
- Keeps teammates effective in extended fights
- Enables sustained Soldier pushes
- Positions to influence several allies at once
| Giant Role | Ideal Situation | Key Strength | Watch Out For |
|---|---|---|---|
| Frontline | Starting team fights, holding ground | Space creation | Diving without follow-up |
| Damage | After an opening is created | Finishing power | Entering first and getting focused |
| Control | Objective contests, choke routes | Zone shaping | Wasting abilities on pure damage |
| Support | Extended pushes, team fights | Team durability | Operating apart from the team |
Four Giants working together outperform four independent players. Combine initiation, damage, control, and protection rather than stacking similar kits.
Soldiers: Your Army Unit System
Soldiers are the large-scale layer that separates March of Giants from standard MOBAs. Officially confirmed Soldier functions include scouting, resource collection, attacking Giants, and capturing objectives, with Soldier charges as the committed assault tool.
| Soldier Function | What It Does | Tactical Use |
|---|---|---|
| Scouting | Reveals enemy positions and movements | Safer rotations and flanks |
| Resource gathering | Collects battlefield resources | Funds upgrades and Battleworks |
| Attacking Giants | Applies pressure to enemy heroes | Punishes overextended Giants |
| Objective capture | Takes Outposts and positions | Converts wins into map control |
| Soldier charges | Committed army assault | Breaks defenses alongside Giant pressure |
Build Constant Pressure
Keep Soldiers active across the battlefield while your Giant handles high-impact fights. A strong army presence forces the enemy to respond and opens safer advances.
Time Your Charges
Commit Soldiers only when your team has an opening. Coordinate the charge with Giant pressure so defenders face both threats at once.
Contest Outposts
Outposts control how safely your team operates nearby. Secure them when possible and deny the enemy free access to strong positions.
Protect Your Army
Use your Giant to disrupt enemy attacks so opposing Giants cannot clear your advancing Soldiers for free. Surviving Soldiers create sustained pressure.
Soldiers are most valuable when they survive long enough to apply repeated pressure. Trade them for real objectives, never for nothing.
Battleworks Units and Deployments
Battleworks are deployable units and structures that let teams reinforce the battlefield itself. They are strongest when they support an existing plan rather than being placed simply because they are available.
Trenches
- Category: Defensive position
- Strengthens contested ground
- Best on routes your team defends
- Place where you actually intend to fight
Giant Slayer Bunkers
- Category: Fortification
- Makes key areas harder to capture
- Threatens approaching enemy Giants
- Value rises when allies defend nearby
Cavalry / Tanks
- Category: Armored reinforcement
- Adds heavy pressure to a push
- Deploy only alongside a full advance
- Forces enemies to answer multiple threats
Soldier Drops and Siege Gear
- Category: Offensive support
- Breaks entrenched enemy positions
- Reinforces a stalled push
- Protect these assets or they lose value fast
| Battlework | Best Use | Common Mistake |
|---|---|---|
| Trenches | Prolonged defense of a key route | Building far behind the frontline |
| Bunkers | Holding valuable territory | Fortifying ground the fight is leaving |
| Tanks | Coordinated team pushes | Sending them forward unsupported |
| Siege equipment | Breaking fortified positions | Leaving them unprotected during the push |
Commit Battleworks immediately before or during an important fight. A structure deployed after the fight ends usually only marks lost ground.
Unit Progression and Builds
Both Giants and Soldiers upgrade during a match, so unit effectiveness shifts as the game develops. Build around your Giant's role and the situation rather than repeating one fixed setup.
| Build Direction | Best For | Priority |
|---|---|---|
| Frontline durability | Initiating Giants | Survivability and presence |
| Offensive pressure | Damage-dealing Giants | Damage output and efficiency |
| Mobility | Rotating or flanking Giants | Repositioning speed |
| Sustained fighting | Objective contest specialists | Long-fight effectiveness |
| Counter build | Facing one dominant enemy threat | Adaptive itemization |
Units Mastery Checklist:
- Learn one Giant role before branching out
- Practice timing Soldier charges with Giant engages
- Deploy Battleworks only with a clear tactical goal
- Convert every won fight into objectives or territory
- Adjust build direction against each enemy composition
Frequently Asked Questions
Q: What units can you control in March of Giants?
You directly control a Giant while commanding Soldiers and deploying Battleworks. This three-layer unit system is the core distinction between March of Giants and traditional MOBAs.
Q: Can Soldiers actually fight Giants?
Yes. Officially confirmed Soldier functions include attacking Giants, so unsupported Giants can be worn down by committed army pressure, especially during coordinated Soldier charges.
Q: Do units level up during a match?
Both Giants and Soldiers can upgrade over the course of a match, which is why protecting your army and converting early wins into resources and objectives matters so much.
Q: Which Battleworks should I deploy first?
Choose based on your team's plan: trenches and bunkers when defending key ground, and tanks, siege equipment, or soldier drops when breaking a fortified enemy position during a coordinated push.
March of Giants is still in pre-release testing, so unit balance, Battleworks rules, and Soldier behavior can change between playtests. Follow the official site and Steam news feed for the latest patch information.