March of Giants Units: Roles, Stats & Tactical Comparison - Guide

March of Giants Units: Roles, Stats & Tactical Comparison

Compare March of Giants units, including Giant roles, Soldier types, and Battleworks, with tips on deployment, charges, and 4v4 team strategy.

2026-10-02
March of Giants Wiki Team
Quick Guide
  • March of Giants units fall into three systems: Giants, Soldiers, and Battleworks.
  • Giants are player-controlled heroes divided into frontline, damage, control, and support roles.
  • Soldiers scout, gather resources, attack Giants, capture objectives, and execute charges.
  • Battleworks like trenches, bunkers, tanks, and siege gear reshape the frontline.
  • Both Giants and Soldiers can level up during a match, so unit value changes over time.

March of Giants Units Overview

March of Giants is Ubisoft's free-to-play 4v4 War MOBA, and its battlefield runs on three interconnected unit systems. Unlike a traditional MOBA where you control only one hero, here you command a Giant, direct large groups of Soldiers, and deploy Battleworks to fortify or break the frontline. Understanding how these units interact is the foundation of every winning strategy.

Unit SystemControlled ByCore FunctionUpgrades In-Match
GiantsPlayer directlyHero combat, abilities, initiationYes
SoldiersPlayer commandsPushing, scouting, objectives, resourcesYes
BattleworksPlayer deploysArea denial, reinforcement, fortificationSituational
Editor's Note

The most common beginner mistake is treating Soldiers as passive background units. They can attack Giants, capture objectives, and collect resources, which makes active army management just as important as Giant mechanics.

Giant Roles and Playstyles

Giants are the player-controlled centerpiece of March of Giants. Their value comes from more than raw damage: different kits create space, protect allies, disrupt pushes, or finish key targets. Use these role categories when drafting your team of four.

Frontline Giants

  • Role: Initiation and area control
  • Enters danger first and absorbs attention
  • Creates space for allied Giants and Soldiers
  • Best for holding contested ground

Damage-Focused Giants

  • Role: Pressure and finishing
  • Punishes isolated or exposed targets
  • Strongest when frontline allies open fights
  • Avoids entering first unless built for it

Control-Focused Giants

  • Role: Disruption and zone control
  • Shapes where enemies can safely move
  • Excels around objectives and narrow routes
  • Uses abilities to set up allied attacks

Support-Oriented Giants

  • Role: Protection and utility
  • Keeps teammates effective in extended fights
  • Enables sustained Soldier pushes
  • Positions to influence several allies at once
Giant RoleIdeal SituationKey StrengthWatch Out For
FrontlineStarting team fights, holding groundSpace creationDiving without follow-up
DamageAfter an opening is createdFinishing powerEntering first and getting focused
ControlObjective contests, choke routesZone shapingWasting abilities on pure damage
SupportExtended pushes, team fightsTeam durabilityOperating apart from the team
Team Composition

Four Giants working together outperform four independent players. Combine initiation, damage, control, and protection rather than stacking similar kits.

Soldiers: Your Army Unit System

Soldiers are the large-scale layer that separates March of Giants from standard MOBAs. Officially confirmed Soldier functions include scouting, resource collection, attacking Giants, and capturing objectives, with Soldier charges as the committed assault tool.

Soldier FunctionWhat It DoesTactical Use
ScoutingReveals enemy positions and movementsSafer rotations and flanks
Resource gatheringCollects battlefield resourcesFunds upgrades and Battleworks
Attacking GiantsApplies pressure to enemy heroesPunishes overextended Giants
Objective captureTakes Outposts and positionsConverts wins into map control
Soldier chargesCommitted army assaultBreaks defenses alongside Giant pressure
1

Build Constant Pressure

Keep Soldiers active across the battlefield while your Giant handles high-impact fights. A strong army presence forces the enemy to respond and opens safer advances.

2

Time Your Charges

Commit Soldiers only when your team has an opening. Coordinate the charge with Giant pressure so defenders face both threats at once.

3

Contest Outposts

Outposts control how safely your team operates nearby. Secure them when possible and deny the enemy free access to strong positions.

4

Protect Your Army

Use your Giant to disrupt enemy attacks so opposing Giants cannot clear your advancing Soldiers for free. Surviving Soldiers create sustained pressure.

Core Principle

Soldiers are most valuable when they survive long enough to apply repeated pressure. Trade them for real objectives, never for nothing.

Battleworks Units and Deployments

Battleworks are deployable units and structures that let teams reinforce the battlefield itself. They are strongest when they support an existing plan rather than being placed simply because they are available.

Trenches

  • Category: Defensive position
  • Strengthens contested ground
  • Best on routes your team defends
  • Place where you actually intend to fight

Giant Slayer Bunkers

  • Category: Fortification
  • Makes key areas harder to capture
  • Threatens approaching enemy Giants
  • Value rises when allies defend nearby

Cavalry / Tanks

  • Category: Armored reinforcement
  • Adds heavy pressure to a push
  • Deploy only alongside a full advance
  • Forces enemies to answer multiple threats

Soldier Drops and Siege Gear

  • Category: Offensive support
  • Breaks entrenched enemy positions
  • Reinforces a stalled push
  • Protect these assets or they lose value fast
BattleworkBest UseCommon Mistake
TrenchesProlonged defense of a key routeBuilding far behind the frontline
BunkersHolding valuable territoryFortifying ground the fight is leaving
TanksCoordinated team pushesSending them forward unsupported
Siege equipmentBreaking fortified positionsLeaving them unprotected during the push
Timing Matters

Commit Battleworks immediately before or during an important fight. A structure deployed after the fight ends usually only marks lost ground.

Unit Progression and Builds

Both Giants and Soldiers upgrade during a match, so unit effectiveness shifts as the game develops. Build around your Giant's role and the situation rather than repeating one fixed setup.

Build DirectionBest ForPriority
Frontline durabilityInitiating GiantsSurvivability and presence
Offensive pressureDamage-dealing GiantsDamage output and efficiency
MobilityRotating or flanking GiantsRepositioning speed
Sustained fightingObjective contest specialistsLong-fight effectiveness
Counter buildFacing one dominant enemy threatAdaptive itemization

Units Mastery Checklist:

  • Learn one Giant role before branching out
  • Practice timing Soldier charges with Giant engages
  • Deploy Battleworks only with a clear tactical goal
  • Convert every won fight into objectives or territory
  • Adjust build direction against each enemy composition

Frequently Asked Questions

Q: What units can you control in March of Giants?

You directly control a Giant while commanding Soldiers and deploying Battleworks. This three-layer unit system is the core distinction between March of Giants and traditional MOBAs.

Q: Can Soldiers actually fight Giants?

Yes. Officially confirmed Soldier functions include attacking Giants, so unsupported Giants can be worn down by committed army pressure, especially during coordinated Soldier charges.

Q: Do units level up during a match?

Both Giants and Soldiers can upgrade over the course of a match, which is why protecting your army and converting early wins into resources and objectives matters so much.

Q: Which Battleworks should I deploy first?

Choose based on your team's plan: trenches and bunkers when defending key ground, and tanks, siege equipment, or soldier drops when breaking a fortified enemy position during a coordinated push.

Stay Updated

March of Giants is still in pre-release testing, so unit balance, Battleworks rules, and Soldier behavior can change between playtests. Follow the official site and Steam news feed for the latest patch information.