- March of Giants review: A free-to-play 4v4 War MOBA from Ubisoft mixing hero combat with army control
- Core hook: You control a Giant, command hundreds of Soldiers, and deploy Battleworks like trenches and tanks
- Current status: Coming Soon on Steam, with Closed Alpha playtests running since September 2
- Best for: Players who want strategy and MOBA action in one package
- Storage needed: About 15 GB on PC
March of Giants Review: First Impressions and Core Concept
March of Giants is Ubisoft's free-to-play answer to a question most MOBAs avoid: what if the hero you controlled was only one part of a much larger war? Developed by the March of Giants Team, this 4v4 MOBA/strategy hybrid puts you in the boots of a towering Giant while also giving you command over large Soldier forces and the ability to reshape the battlefield with Battleworks. Instead of the usual three-lane, one-hero formula, each match plays out like a small-scale war where positioning, army management, and fortifications matter as much as mechanical skill.
What immediately stands out in this March of Giants review is the layering of systems. Traditional MOBAs reward reflexes and build order. Here, a player who times a Soldier charge, reinforces a push with a tank, and holds a trench line can outperform a mechanically sharper opponent who ignores the war around them. That fusion of hero action and real-time strategy is the game's clearest identity, and it is the main reason to keep an eye on this title as it moves through testing.
| Aspect | Details | Early Verdict |
|---|---|---|
| Developer | March of Giants Team | New team, focused scope |
| Publisher | Ubisoft | Strong production backing |
| Genre | 4v4 MOBA / Strategy hybrid | Distinct niche |
| Price | Free-to-Play | No entry barrier |
| Status | Coming Soon (PC/Steam) | Closed Alpha testing |
| Storage | ~15 GB | Moderate install size |
If you enjoy MOBAs but feel limited to controlling a single unit, or if you like RTS games but find 1v1 ladder play stressful, the hybrid design of March of Giants targets exactly that middle ground.
Gameplay Review: Giants, Soldiers, and Battleworks
The gameplay loop rests on three pillars, and each one changes how a match feels compared to a standard MOBA.
Giant Combat
Giants are the player-controlled centerpiece. Each Giant brings a distinct kit suited to a battlefield role, and both Giants and Soldiers can level up during a match. Combat is not just about damage numbers: control-oriented Giants shape where enemies can safely move, while support-oriented Giants keep the army effective through long engagements.
Soldier Command
Soldiers do far more than walk down lanes. Official playtest materials confirm they can scout, gather resources, attack enemy Giants, and capture objectives. Managing Soldier waves and leading charges at the right moment is a core skill, not a background task.
Battleworks
Battleworks are the strategic layer that separates March of Giants from nearly every other MOBA on Steam. Deploying trenches, giant slayer bunkers, cavalry, and soldier drops lets a team literally fortify or reshape the frontline.
Giant Combat
- Hero-style abilities
- In-match leveling
- Roles: frontline, damage, control, support
- Skill expression through timing
Soldier Control
- Army-scale pressure
- Scouting and resource collection
- Objective capture
- Coordinated Soldier charges
Battleworks
- Battlefield construction
- Trenches and bunkers for defense
- Cavalry and soldier drops for offense
- Strategic timing matters
| System | What It Does | Skill Ceiling | Match Impact |
|---|---|---|---|
| Giants | Hero abilities and frontline power | High | ★★★★☆ |
| Soldiers | Scouting, resources, charges | Medium-High | ★★★★★ |
| Battleworks | Fortify or break positions | High | ★★★★☆ |
| Objectives | Outposts and Bastions control the map | Medium | ★★★★★ |
Because March of Giants is still in active testing, balance between Giants, Soldiers, and Battleworks can shift between builds. Any impressions in this review reflect the current pre-release state, not a final product.
How a Match Plays: Step-by-Step Flow
A typical 4v4 match follows a rhythm that rewards teams who convert small advantages into map control. Here is how the flow generally unfolds based on official gameplay descriptions.
Learn Your Giant's Role
Understand your abilities, range, and mobility before committing to fights. Early engagements are for learning when to initiate, peel, or stay behind your Soldiers.
Build Soldier Pressure
Advance alongside your army rather than fighting alone. Sustained Soldier pressure forces enemy responses and opens safer routes for your team.
Contest Outposts and Objectives
Outposts and Bastions shape how safely each team can operate. Chasing enemy Giants across the map while objectives sit open is one of the most common losing habits.
Deploy Battleworks With Purpose
Place trenches and bunkers where your team actually intends to fight. Save tanks and siege equipment for coordinated pushes, not solo deployments.
Convert Wins Into Map Progress
After a successful fight, immediately capture territory, move Soldiers forward, and establish Battleworks before the enemy regroups. Idle time after a win wastes the advantage.
The convert-wins-into-pressure loop is where March of Giants feels most distinct. Matches reward strategic follow-through over pure kill count, which should appeal to strategy fans who find traditional MOBAs too duel-focused.
Battleworks Breakdown: The Strategy Layer
Battleworks deserve their own section in any March of Giants review because they are the system that defines the game's identity. Official materials confirm four main categories, each with a clear tactical purpose.
| Battlework | Category | Purpose | Best Use |
|---|---|---|---|
| Trenches | Defensive Position | Strengthen contested ground | Defending key routes |
| Giant Slayer Bunkers | Fortification | Make areas harder to capture | Holding valuable positions |
| Cavalry | Mobile Reinforcement | Add fast battlefield pressure | Exploiting openings |
| Soldier Drops | Reinforcement | Inject forces where needed | Reinforcing a push |
| Tanks | Armored Support | Heavy pressure for advances | Coordinated team pushes |
The key review point: Battleworks are strongest when they support an existing plan. A bunker placed far behind the frontline does nothing; a trench line built where the next objective fight will happen can swing a match. Teams that deploy structures reactively, simply because they are available, will consistently lose ground to teams that build with intent.
Build defensively where you plan to stand, and offensively only when Giants and Soldiers are ready to advance alongside the reinforcement. Unsupported Battleworks lose value quickly.
Access, Requirements, and Playtest Status
March of Giants is not yet fully released. Steam currently lists the game as Coming Soon, with playtest registration available for interested players, and Ubisoft announced a Closed Alpha that began September 2. Access information is distributed through official channels, primarily the Steam store page and Ubisoft announcements.
| Topic | Current Details | Your Action |
|---|---|---|
| Release status | Coming Soon on Steam | Watch the store page |
| Playtest | Closed Alpha began Sept 2 | Request access via Steam |
| Price | Free-to-Play | No purchase needed |
| Platform | PC (Steam) | Prepare a Steam account |
| Storage | ~15 GB minimum | Check disk space |
| Languages | English, French, German, Spanish | Interface, audio, and subtitles |
Sign in to Steam, visit the official March of Giants store page, and use any available playtest registration option. Follow the official Ubisoft and Steam news feeds for announcements about future test windows and eligibility requirements.
Before You Play March of Giants:
- Request playtest access on the official Steam page
- Verify at least 15 GB of free storage
- Learn your Giant's role before queuing
- Practice moving with Soldier waves, not alone
- Save Battleworks for coordinated pushes
Final Verdict and FAQ
Our March of Giants review verdict: cautiously optimistic. The hybrid of hero combat, army control, and battlefield construction fills a genuine gap between MOBA and strategy audiences. The free-to-play model removes the barrier to trying it, and Ubisoft's backing suggests a serious live-service commitment. The open questions are balance pacing between Giants and Soldiers, match length tuning, and how the Battleworks system holds up against coordinated teams at higher skill levels. Those answers will only arrive as testing continues toward launch.
Q: Is March of Giants free to play?
Yes. March of Giants is confirmed as Free-to-Play on Steam. However, the game is currently listed as Coming Soon, so access is limited to playtest phases rather than a full open launch.
Q: What makes March of Giants different from other MOBAs?
Beyond controlling a Giant, players command large Soldier forces and deploy Battleworks such as trenches, giant slayer bunkers, cavalry, and soldier drops. This adds a strategy layer where fortifying terrain and timing army charges matter as much as hero mechanics.
Q: Can I play March of Giants right now?
Not through a full release. The game is in pre-release testing, including a Closed Alpha that began September 2. You can request access through the official Steam page and follow Ubisoft announcements for future test windows.
Q: What are the PC requirements for March of Giants?
The confirmed minimum storage requirement is approximately 15 GB. Detailed CPU and GPU specifications have not been fully finalized publicly, so check the official Steam page for the latest requirements before a playtest.