- March of Giants recovery speed covers how quickly Giants, Soldiers, and battlefield pressure return after a fight
- Recovery is tempo: teams that regroup faster convert losses into renewed pushes sooner
- Soldiers matter: surviving and rebuilding your army is the core of sustained pressure
- Builds influence recovery: durability and sustained-combat item paths keep you effective longer
- Game is in testing: exact recovery values may change between playtest phases
What Recovery Speed Means in March of Giants
In a traditional MOBA, recovery usually means health regeneration and respawn timers. In March of Giants, recovery speed is broader: it describes how quickly your Giant returns to fighting shape, how fast your Soldier waves rebuild pressure, and how soon your team can contest objectives again after a lost engagement. Because the game combines hero-style Giant combat with large-scale army command, a team that "recovers" faster often wins the map even after losing a fight.
Recovery in this game happens on three connected layers: your Giant's personal recovery, your army's regeneration through new Soldier waves, and your team's strategic recovery through Battleworks and objective play. Ignoring any one of these layers slows down the other two.
March of Giants is a free-to-play 4v4 MOBA from Ubisoft currently shown as Coming Soon on Steam, with playtests shaping balance. Exact recovery numbers, timers, and regen values can change between test builds, so treat any specific figure as subject to adjustment.
The table below summarizes the three recovery layers and what drives them:
| Recovery Layer | What It Covers | Main Drivers |
|---|---|---|
| Giant recovery | Returning to effective combat after damage or defeat | Positioning, durability builds, team support |
| Soldier recovery | Rebuilding army pressure after waves are cleared | Wave tempo, defending Soldiers, rally decisions |
| Strategic recovery | Regaining map control and objective presence | Battleworks placement, Outposts, coordinated pushes |
Giant Recovery: Staying in the Fight
Your Giant is the player-controlled centerpiece of every battle, and its ability to stay effective directly determines your team's recovery speed. A heavily damaged Giant that retreats at the right moment recovers and rejoins the fight; one that overextends gets punished and leaves the team shorthanded.
Build choices strongly influence recovery. Frontline durability builds keep you present in contested areas longer, while sustained-fighting improvements help you remain effective through repeated skirmishes around objectives. Mobility-focused choices support a different kind of recovery: the ability to exit danger, reset, and re-enter at a better angle.
Durability Recovery
- Best for frontline Giants that initiate fights
- Survivability keeps you absorbing pressure longer
- Fewer forced retreats means steadier team presence
Sustained Fighting
- Best for objective contests and long pushes
- Keeps output high through extended battles
- Pairs well with Soldier-supported advances
Mobility Recovery
- Best for repositioning and rotations
- Enter and leave combat at precise moments
- Reduces time spent out of the fight entirely
Do not measure recovery only in health. A Giant that disengages, repositions behind friendly Soldiers, and re-enters with full abilities often "recovers" faster than one that stands at low health waiting for regeneration.
Soldier Recovery and Army Tempo
Soldiers are the engine of sustained pressure in March of Giants. Official gameplay descriptions confirm that Soldiers can scout, collect resources, attack Giants, and capture objectives, and both Giants and Soldiers can level up during a match. That makes Soldier recovery — how quickly your army rebuilds and re-applies pressure — a core part of overall recovery speed.
Losing a Soldier wave is not the end of the push, but it does open a recovery window for the enemy. Strong teams defend their advancing forces, use their Giant to disrupt enemies trying to clear Soldiers for free, and time the next charge so that defenders must answer both the army and a player-controlled threat at once.
| Soldier Recovery Factor | Impact on Tempo | Recommended Action |
|---|---|---|
| Wave cleared by enemy | Pressure drops, enemy gains a window | Regroup behind cover, defend next wave |
| Soldiers surviving a fight | Sustained pressure continues | Advance and contest objectives immediately |
| Soldier charge timing | Determines push strength | Coordinate with Giant engagement |
| Soldier leveling | Army grows stronger over the match | Keep veterans alive when possible |
The most common recovery mistake is treating your Giant and your Soldiers as separate resources. A Giant fighting without Soldier support recovers poorly, because every engagement risks full commitment. A Giant moving with its army spreads risk and keeps multiple paths to renewed pressure open.
Step-by-Step: Recovering After a Lost Fight
Recovery speed is most visible in the moments after something goes wrong. Follow this sequence to turn a lost engagement back into map presence.
Disengage Early
Pull your Giant back before the situation collapses. Responding to enemy pressure early preserves Soldiers and defensive positions instead of forcing a much harder recovery fight later.
Protect Surviving Soldiers
Use your Giant to disrupt enemy attempts to clean up your remaining forces. Soldiers that survive keep creating pressure and shorten your recovery time dramatically.
Rebuild Behind Defenses
Fall back toward friendly positions, trenches, or bunkers. Defensive Battleworks give your recovering army stronger ground to rebuild from.
Re-Enter With Coordination
Rejoin the fight alongside at least one teammate and a fresh Soldier presence. Four Giants working together — combining initiation, damage, control, and support — recover far faster than scattered solo play.
Convert Recovery Into Progress
Once stabilized, immediately look for map progress: capture an Outpost, move Soldiers forward, or pressure a weakened position before the enemy consolidates.
Use this list before committing your team again after a setback.
Pre-Commitment Recovery Check:
- Giant repositioned with escape routes available
- At least partial Soldier wave rebuilt or defended
- One or more teammates ready to coordinate
- Battleworks placed where the next fight will happen
- Clear objective target identified for after the fight
Battleworks and Strategic Recovery
Battleworks — trenches, giant slayer bunkers, cavalry, and soldier drops — are the strategic layer of recovery in March of Giants. Defensive structures stabilize contested ground so your team can rebuild safely, while soldier drops and cavalry reinforce a recovering push without waiting for natural wave tempo.
Placement is everything. Defensive Battleworks built far behind the active frontline waste their recovery value; place them where your team actually intends to make its next stand. Similarly, deploy reinforcements only when your team is ready to push together, so the enemy must respond to several threats simultaneously rather than picking apart an unsupported advance.
| Battlework | Recovery Role | Best Use |
|---|---|---|
| Trenches | Safe rebuild ground | Defending a route during regroup |
| Bunkers | Hardened recovery point | Holding valuable territory while healing tempo |
| Soldier Drops | Instant army replenishment | Reinforcing a push mid-fight |
| Cavalry | Pressure restoration | Restoring momentum after a stalled advance |
Battleworks deliver the most recovery value immediately before or during an important fight. Deploying them simply because they are available wastes the resource your team needs to bounce back.
FAQ
Q: What is recovery speed in March of Giants?
Recovery speed refers to how quickly your Giant, your Soldiers, and your team's map pressure return to full effectiveness after taking damage or losing a fight. It combines personal durability, Soldier wave tempo, and strategic recovery through Battleworks and objectives.
Q: Do builds affect recovery speed?
Yes. Frontline durability and sustained-fighting build paths keep your Giant effective through long engagements, while mobility builds support faster repositioning. Build around your Giant's role rather than one fixed setup every match.
Q: How do Soldiers influence recovery?
Soldiers are your main source of sustained pressure. Defending surviving Soldiers, timing charges with Giant engagements, and letting Soldier waves rebuild after a lost fight all shorten your team's recovery window and restore map control faster.
Q: Are exact recovery values final?
No. March of Giants is still in pre-release playtesting on Steam, and balance values for Giants, Soldiers, and Battleworks can change between test phases. Follow official Steam and Ubisoft announcements for current numbers.