- March of Giants MOBA is a free-to-play 4v4 War MOBA/strategy game published by Ubisoft.
- You control a Giant, command armies of Soldiers, and deploy Battleworks to reshape the frontline.
- Matches are won through objectives and map control, not pure Giant duels.
- Steam currently lists the game as Coming Soon with playtest registration available.
- Supported languages include English, French, German, and Spanish.
What Is the March of Giants MOBA?
March of Giants is a free-to-play 4v4 MOBA and strategy hybrid developed by the March of Giants Team and published by Ubisoft. Unlike a traditional MOBA where you control a single hero in a fixed lane setup, March of Giants layers three systems on top of each other: your player-controlled Giant, large armies of Soldiers, and buildable Battleworks that physically change the battlefield.
The game is currently listed as Coming Soon on Steam, with a Closed Alpha having begun on September 2 and future playtests expected. It requires roughly 15 GB of storage and supports English, French, German, and Spanish with full interface, audio, and subtitle localization.
| Feature | Details |
|---|---|
| Developer | March of Giants Team |
| Publisher | Ubisoft |
| Format | 4v4 team matches |
| Model | Free-to-Play |
| Status | Coming Soon (PC / Steam) |
| Core Systems | Giants, Soldiers, Battleworks |
| Storage Needed | ~15 GB |
| Languages | English, French, German, Spanish |
March of Giants rewards players who think like battlefield commanders. Treat your Giant as one powerful piece of a larger army, not as a solo carry. Players who ignore Soldiers and objectives consistently lose to teams that coordinate all three systems.
Core Gameplay Loop: Giants, Soldiers, and Objectives
The gameplay loop revolves around converting fights into map pressure. Your Giant handles high-impact engagements, Soldiers maintain pressure and capture ground, and objectives such as Outposts and Bastions determine who controls the map.
| System | Role | What It Does |
|---|---|---|
| Giants | Player-controlled heroes | Initiate fights, deal damage, protect the army |
| Soldiers | Army units | Scout, gather resources, attack Giants, capture objectives |
| Outposts | Control points | Improve map safety and influence nearby areas |
| Bastions | Major defenses | Require coordinated pushes to break |
| Battleworks | Buildable structures | Trenches, bunkers, cavalry, soldier drops, and more |
Both Giants and Soldiers can level up during a match, so keeping your army alive compounds value over time. A team that defends its Soldiers and converts every won fight into captured ground gradually starves the enemy of space and resources.
Giant Combat
- Hero-style control of a massive unit
- Abilities create space for the army
- Stronger with coordinated team play
Soldier Pressure
- Armies scout, gather, and capture
- Soldier charges break stalemates
- Surviving Soldiers scale into late game
Objective Control
- Outposts secure territory
- Bastions gate major pushes
- Objectives decide match tempo
Chasing enemy Giants across the map while objectives sit open is the fastest way to lose. Fights should always serve a purpose: protecting an objective, opening a push, or defending a position.
Giant Roles and Team Composition
Giants fill distinct battlefield roles, and balanced 4-player teams generally outperform four players picking fights independently. Match your role to your team's needs rather than defaulting to damage.
| Role | Responsibility | Strengths | Playstyle Note |
|---|---|---|---|
| Frontline | Initiation, area control | Starting fights, holding ground | Engage where allies can follow up |
| Damage | Pressure and finishing | Punishing isolated targets | Enter after frontline creates openings |
| Control | Disruption, zone control | Shaping objective fights | Use abilities to shape space, not just for damage |
| Support | Protection and utility | Sustaining allied pushes | Position to influence multiple allies |
A team combining frontline pressure, damage, control, and support handles more situations than a stack of four damage Giants. Coordinate ability timing — initiation, follow-up damage, and control effects spent at unrelated moments waste most of their value.
Battleworks and Build Strategy
Battleworks are what separate March of Giants from a standard MOBA. They let you reinforce the battlefield itself, and they are strongest when deployed as part of an existing plan rather than simply because they are available.
| Battlework | Category | Best Use |
|---|---|---|
| Trenches | Defensive position | Holding contested routes during long fights |
| Giant Slayer Bunkers | Fortification | Making key areas costly to attack |
| Cavalry | Mobile reinforcement | Flanking and responding to shifts |
| Soldier Drops | Reinforcement | Reinforcing a push at the decisive moment |
| Siege Equipment | Offensive support | Breaking entrenched enemy positions |
Identify the Fight
Decide whether your next goal is attacking, defending, or controlling ground. Battleworks serve one of these three purposes.
Choose Your Build Direction
Build your Giant around durability, damage, mobility, sustained fighting, or a situational counter — based on your role and enemy threats.
Deploy With the Team
Place Battleworks where the fight is about to happen, not far behind the frontline. Unsupported structures and siege assets lose value quickly.
Commit Together
Time Soldier charges and Giant engagement immediately before or during the objective fight so defenders face every threat at once.
Convert the Advantage
After winning, immediately capture positions, advance Soldiers, and press defenses before the enemy regroups.
Avoid completing the same item path every match. When one enemy threat is controlling fights, adapt your build direction toward countering it instead of following a fixed setup.
Playtest Access and Match Checklist
March of Giants has been introduced through pre-release testing rather than a full live launch. A Closed Alpha began September 2, and additional phases can be announced as feedback is evaluated.
| Topic | Current Details | Your Action |
|---|---|---|
| Game Status | Pre-release testing phase | Check the official site and Steam news |
| Steam Access | Main platform for playtests | Request access via the Steam store page |
| Future Tests | More phases likely | Follow official Ubisoft announcements |
| Regions | Per-phase requirements | Read eligibility rules in each announcement |
Follow the official March of Giants website and the Steam community hub for new testing windows.
Access information is published through the official website, Steam announcements, and Ubisoft news. Registration for playtests is handled through Steam, so keep your account ready and watch for request-access options.
Before Your First Match:
- Learn your Giant's abilities, range, and role
- Practice advancing alongside your Soldiers
- Memorize Outpost and Bastion locations
- Plan one Battleworks deployment purpose
- Coordinate role coverage with your team
FAQ
Q: What makes the March of Giants MOBA different from other MOBAs?
March of Giants combines hero-style Giant combat with large Soldier armies and buildable Battleworks. Instead of laning with a single hero, you manage a Giant, command hundreds of Soldiers that scout and capture objectives, and deploy structures like trenches and bunkers that physically reshape the battlefield.
Q: Is March of Giants free to play?
Yes. The game is confirmed as Free-to-Play on Steam, where it is currently listed as Coming Soon. Players can request access to future playtests through the Steam store page while awaiting the full release.
Q: How do Soldiers work in matches?
Soldiers scout, gather resources, attack enemy Giants, and capture objectives. Both Soldiers and Giants can level up during a match, so protecting your army and converting won fights into pushes compounds your advantage over time.
Q: What are Battleworks and when should I use them?
Battleworks are deployable battlefield assets including trenches, giant slayer bunkers, cavalry, and soldier drops. Deploy them where they support a clear plan — stabilizing a defense, reinforcing a coordinated push, or breaking a fortified enemy position.