- March of Giants map control decides matches: objectives beat aimless Giant duels
- Key positions include Outposts for area safety and Bastions as major defensive anchors
- Soldiers create lane pressure, gather resources, and capture battlefield objectives
- Battleworks like trenches and bunkers reshape contested ground when placed purposefully
- Convert every won fight into map pressure before the enemy team regroups
March of Giants Map Fundamentals
The March of Giants map is built for large-scale 4v4 warfare, not isolated duels. Matches revolve around controlling key positions with a combination of your player-controlled Giant, supporting Soldiers, and deployable Battleworks. Teams that read the map as one connected battlefield — rather than a set of separate lanes — consistently convert small advantages into territory.
The map's strategic layer comes from how its systems interact:
| Map Element | What It Does | Why It Matters |
|---|---|---|
| Outposts | Control points influencing nearby areas | Safer routes for your army and Giants |
| Bastions | Major defensive positions | Require coordinated pressure to break |
| Soldier routes | Paths for army pushes and charges | Sustain pressure across the battlefield |
| Battleworks zones | Deployable structures and reinforcements | Fortify or break contested ground |
| Resources | Collected by Soldiers | Fund upgrades and deployments |
Do not chase enemy Giants across the map while objectives are open. Objective control creates safer routes, stronger pressure, and more opportunities than isolated kills.
Key Map Objectives Explained
Each objective on the March of Giants map serves a distinct strategic purpose. Understanding when to contest, defend, or concede each one is the foundation of high-level play.
Outposts
- Area control points
- Make nearby ground safer to operate in
- Deny the enemy free positioning
- Contest early and often
Bastions
- Major defensive anchors
- Hard to crack without coordination
- Bring Soldiers and Giants together
- Never attack alone into prepared defenders
Strategic Routes
- Movement corridors for armies
- Trenches and bunkers reinforce them
- Control shapes push timing
- Key ground for Soldier charges
| Objective | Threat Level | Recommended Approach |
|---|---|---|
| Open Outpost | Low | Send Soldiers, capture quickly with light cover |
| Contested Outpost | Medium | Pair Giant pressure with a Soldier charge |
| Defended Bastion | High | Clear threats first, commit with full team and siege Battleworks |
| Lost territory | Variable | Regroup, rebuild Battleworks, counter-push with numbers |
Committing your Giant alone against a defended position is the fastest way to lose map control. Always assess defender readiness before pressing an attack.
Step-by-Step Map Control Routine
Follow this routine every match to turn the March of Giants map into controlled territory.
Build Soldier Pressure Early
Use Soldiers to scout, gather resources, and maintain steady pressure while your Giant handles higher-impact fights. A strong Soldier presence forces enemy responses.
Secure Nearby Outposts
Capture Outposts that anchor your side of the map. These control points make every later rotation safer for both Giants and armies.
Lead Coordinated Charges
Commit Soldiers when an opening exists — never into unfavorable positions. Combine charges with Giant pressure so defenders face two threats at once.
Deploy Battleworks at the Frontline
Place trenches and bunkers where your team actually intends to fight, and use siege equipment against entrenched enemy positions.
Convert Wins Into Progress
After forcing enemies back, immediately capture positions, advance Soldiers, and pressure defenses before the opposing team regroups.
Soldiers are most valuable when they survive. Use your Giant to disrupt enemy attacks so opposing Giants cannot clear your advancing forces for free.
Battleworks Placement on the Map
Battleworks distinguish March of Giants from traditional MOBAs by letting teams reinforce the battlefield itself. Placement quality matters more than quantity.
| Battlework | Category | Best Map Placement |
|---|---|---|
| Trenches | Defensive position | Routes your team intends to defend during prolonged fights |
| Bunkers | Fortification | Around valuable positions you plan to hold long-term |
| Tanks | Armored reinforcement | Along the axis of a full coordinated team push |
| Siege equipment | Offensive support | Against enemy positions normal Soldier pressure cannot break |
| Soldier drops | Reinforcement | Where a sudden numbers advantage can flip a contest |
Battleworks are strongest when they support an existing team plan. Deploying them simply because they are available wastes resources and tempo.
Match Progression Checklist
Track these milestones as each match develops on the map:
Map Control Milestones:
- Establish early Soldier pressure on your side of the map
- Secure at least one Outpost before major fights
- Deploy defensive Battleworks on contested routes
- Coordinate a full-team push against a Bastion
- Convert every won fight into territory or objectives
| Match Phase | Priority | Map Focus |
|---|---|---|
| Opening | Scouting and resources | Nearby Outposts, Soldier setup |
| Mid game | Objective trades | Contested ground, Battleworks lines |
| Late game | Breaking defenses | Coordinated Bastion pushes, siege support |
| After a won fight | Tempo window | Immediate capture and forward deployment |
A successful push becomes a loss if your team chases too far without Soldier support. Reassess after each objective gain and regroup when the enemy recovers numbers or defensive advantage.
FAQ
Q: What is the most important objective on the March of Giants map?
There is no single permanent answer, but Outposts are the most consistent early priority. They make nearby areas safer for your Giants and armies, and denying them limits enemy positioning. Bastions become the focus later, when coordinated pushes decide the match.
Q: Should I send Soldiers or my Giant to capture objectives?
Use Soldiers for open or lightly defended objectives while your Giant handles higher-impact fights. For contested positions, coordinate a Soldier charge together with Giant pressure so defenders must respond to both threats simultaneously.
Q: Where should I place Battleworks on the map?
Place defensive Battleworks like trenches and bunkers where your team actually intends to fight, not far behind the frontline. Use offensive assets like tanks and siege equipment only as part of a coordinated push against defended positions.
Q: How do I keep map control after winning a fight?
Act within the short window before the enemy regroups: move Soldiers forward, capture open positions, establish Battleworks, and pressure the next defensive target. Waiting lets the opposing team reset and reclaim territory.