- March of Giants lore centers on large-scale warfare where colossal Giants lead armies of Soldiers into 4v4 battles.
- The setting is a bronze-and-iron war world, reflected in the game's burnt-orange, black, and dark-brown visual identity.
- Three pillars define the fiction: player-controlled Giants, mass Soldier armies, and buildable Battleworks.
- The game is pre-release, so the lore is still revealed through official trailers, playtests, and Ubisoft announcements.
- Best approach: treat the battlefield itself as the story — territory, Outposts, and Bastions drive the narrative.
The World of March of Giants: A War Told on the Battlefield
March of Giants lore is not delivered through long cinematic campaigns — it is told through the battlefield itself. Developed by the March of Giants Team and published by Ubisoft, the game drops players into a war-torn fantasy world where massive Giants march at the head of enormous Soldier armies, reshaping frontlines in 4v4 battles. Every trench, bunker, and captured Outpost is part of the larger story of an endless, grinding war.
The official visual identity reinforces this fiction. The game's branding leans heavily on bronze, dark iron, and burnt-orange firelight against black and deep brown, with a stylized giant-warrior silhouette built into its emblem. This is a world of ancient battlefields, siege lines, and colossal war machines — not bright fantasy kingdoms.
| Lore Pillar | What It Represents | Where You See It |
|---|---|---|
| The Giants | Colossal war-leaders, each controlled directly by a player | Every match; the centerpiece of the fiction |
| The Soldiers | Vast armies that scout, gather resources, and hold ground | Lane pressure, charges, objective control |
| The Battleworks | War infrastructure — trenches, bunkers, cavalry, drops | Defensive lines and coordinated pushes |
| The Frontline | Living territory that shifts as teams win fights | Outposts, Bastions, map control |
March of Giants communicates its world through systems, not cutscenes. If you want to understand the fiction, watch how frontlines collapse, how Soldiers reinforce, and how Battleworks turn open ground into a fortress. The war is the story.
Because the game is still in pre-release testing on Steam, much of the deeper lore — named characters, factions, and the origin of the Giants — continues to be revealed gradually through official channels such as the official March of Giants website and the Steam community hub.
The Giants: Colossal Leaders of the War
The Giants are the beating heart of March of Giants lore. These towering figures are not mere units — they are the player-controlled warlords who decide where armies march, when lines hold, and when fortifications rise. In the fiction, a battle is never just Soldiers clashing; it is Giants dueling at the center of a storm of steel.
While the full roster is still being revealed through playtests, the game's design clearly establishes distinct battlefield identities that double as lore archetypes:
| Giant Archetype | Role in the War | Signature Contribution |
|---|---|---|
| Frontline Giants | First into danger; anchors of the army | Initiation, holding contested ground |
| Damage Giants | Executioners who punish exposed foes | Combat pressure, finishing weakened targets |
| Control Giants | Wardens who shape where enemies may go | Disruption, zone control at objectives |
| Support Giants | Protectors who sustain the march | Team protection, enabling sustained pushes |
Giant as Commander
- You are the Giant on the battlefield
- Your decisions direct Soldiers and Battleworks
- The army follows your momentum
Giant as Champion
- Duels between Giants decide fight outcomes
- Abilities create space for the army
- Positioning separates victory from ruin
March of Giants remains in active development with additional testing phases planned after the announced Closed Alpha. Individual Giant names, backstories, and faction details may change or expand as Ubisoft releases new information — always treat early lore details as evolving.
Soldiers and the Machine of War
If the Giants are the soul of the lore, the Soldiers are its body. March of Giants distinguishes itself from traditional MOBAs by making hundreds of Soldiers a core battlefield force rather than background decoration. Officially confirmed capabilities include scouting, gathering resources, attacking Giants, and capturing objectives — meaning the army is a living, strategic part of the war narrative.
This paints a clear picture of the setting: these wars are fought between great powers that field entire armies, with Giants serving as both commanders and superweapons. The relationship is symbiotic — Giants protect the army, and the army enables the Giant.
| Soldier Function | Lore Meaning | Gameplay Effect |
|---|---|---|
| Scouting | Armies probe enemy lines | Map information |
| Resource gathering | War effort requires supply | Fuels upgrades |
| Attacking Giants | Even titans fear massed forces | Giants can be swarmed |
| Capturing objectives | Territory wins wars | Outpost/Bastion control |
| Charging | Coordinated offensives | Combined pushes with Giants |
The Army Marches
Soldiers build pressure across the battlefield while their Giant handles high-impact fights and objectives.
The Charge Is Sounded
Soldier charges commit when an opening exists, coordinated with Giant pressure so defenders face both threats.
The Ground Is Held
Captured Outposts and pressured Bastions turn temporary victories into permanent territorial gains.
The Army Survives
Giants defend their Soldiers so the force lives long enough to sustain the war effort.
Both Giants and Soldiers can level up during a match — reinforcing the theme of a war that escalates, with each side's army growing deadlier as battles rage on.
Battleworks: Fortifying the Frontline
Battleworks are the most distinctive expression of March of Giants lore — proof that this is a world where wars are engineered, not just fought. Teams deploy battlefield construction and reinforcements to reshape the frontline, turning open ground into fortified war zones.
Officially confirmed Battleworks include trenches, giant slayer bunkers, cavalry, and soldier drops, with additional assets such as tanks and siege equipment appearing in tactical materials.
| Battlework | Category | Purpose | Best Deployment |
|---|---|---|---|
| Trenches | Defensive position | Strengthen contested ground | Defending key routes |
| Giant Slayer Bunkers | Anti-Giant fortification | Punish approaching Giants | Protecting valuable positions |
| Cavalry | Mobile reinforcement | Add momentum to advances | Supporting coordinated pushes |
| Soldier Drops | Reinforcement | Inject fresh forces mid-fight | Reinforcing objective fights |
| Siege Equipment | Offensive support | Break entrenched enemies | Cracking fortified positions |
Place Battleworks where your team actually intends to fight. In lore terms, a war line only matters if soldiers hold it — a bunker built behind an abandoned frontline is a monument, not a weapon.
How the Lore Shapes Strategy and What Comes Next
Understanding the March of Giants lore is more than flavor — it directly improves how you play. The fiction's central theme, that no Giant wins a war alone, is also the game's core strategic truth. Teams that combine Giant abilities, Soldier pressure, objective control, and Battleworks consistently outperform four players fighting independently.
The story is still being written. With the game's Closed Alpha announced by Ubisoft and further testing phases expected, new Giants, Battleworks, and battlefield narratives will continue to emerge. Track developments through the official Ubisoft news page and Steam announcements.
Lore-Informed Player Goals:
- Learn one Giant archetype and its role in the war
- Lead a coordinated Soldier charge with your Giant
- Deploy Battleworks at a contested objective
- Capture an Outpost and convert it into map pressure
- Follow official channels for new lore and playtest news
You can read any March of Giants battlefield like a story: who holds the ground, where the fortifications rose, and which army's momentum is about to break the line. That literacy — not mechanical skill alone — is what the lore teaches.
FAQ
Q: What is the core premise of March of Giants lore?
March of Giants lore is set in a bronze-and-iron war world where colossal Giants lead armies of Soldiers into large-scale 4v4 battles. The story is told through the battlefield itself — shifting frontlines, fortifications, and territorial conquest — rather than through a traditional campaign.
Q: Are there named characters or factions in March of Giants?
The game is still in pre-release testing, so detailed named characters and faction lore have not been fully established publicly. Distinct Giant archetypes such as frontline, damage, control, and support Giants are confirmed, and deeper lore is expected to expand through future playtests and official announcements.
Q: How does the lore connect to gameplay?
Very directly. The lore's pillars — Giants, Soldiers, and Battleworks — are the three core gameplay systems. Soldiers scout, gather resources, attack Giants, and capture objectives, while Battleworks like trenches and bunkers reshape the frontline, making the war narrative inseparable from match strategy.
Q: Where can I follow new March of Giants lore as it is revealed?
Follow the official March of Giants website, the Steam store page and community news feed, and Ubisoft's official announcements. The official Discord and X accounts listed on the Steam page also share testing news and new content reveals.