March of Giants Lore: Setting, Giants & the War Explained - Guide

March of Giants Lore: Setting, Giants & the War Explained

Explore the March of Giants lore: the war-torn battlefield setting, the origin of Giants and Soldiers, Battleworks, and how the story shapes 4v4 gameplay.

2026-10-07
March of Giants Wiki Team
Quick Guide
  • March of Giants lore centers on large-scale warfare where colossal Giants lead armies of Soldiers into 4v4 battles.
  • The setting is a bronze-and-iron war world, reflected in the game's burnt-orange, black, and dark-brown visual identity.
  • Three pillars define the fiction: player-controlled Giants, mass Soldier armies, and buildable Battleworks.
  • The game is pre-release, so the lore is still revealed through official trailers, playtests, and Ubisoft announcements.
  • Best approach: treat the battlefield itself as the story — territory, Outposts, and Bastions drive the narrative.

The World of March of Giants: A War Told on the Battlefield

March of Giants lore is not delivered through long cinematic campaigns — it is told through the battlefield itself. Developed by the March of Giants Team and published by Ubisoft, the game drops players into a war-torn fantasy world where massive Giants march at the head of enormous Soldier armies, reshaping frontlines in 4v4 battles. Every trench, bunker, and captured Outpost is part of the larger story of an endless, grinding war.

The official visual identity reinforces this fiction. The game's branding leans heavily on bronze, dark iron, and burnt-orange firelight against black and deep brown, with a stylized giant-warrior silhouette built into its emblem. This is a world of ancient battlefields, siege lines, and colossal war machines — not bright fantasy kingdoms.

Lore PillarWhat It RepresentsWhere You See It
The GiantsColossal war-leaders, each controlled directly by a playerEvery match; the centerpiece of the fiction
The SoldiersVast armies that scout, gather resources, and hold groundLane pressure, charges, objective control
The BattleworksWar infrastructure — trenches, bunkers, cavalry, dropsDefensive lines and coordinated pushes
The FrontlineLiving territory that shifts as teams win fightsOutposts, Bastions, map control
Reading the Lore Through Gameplay

March of Giants communicates its world through systems, not cutscenes. If you want to understand the fiction, watch how frontlines collapse, how Soldiers reinforce, and how Battleworks turn open ground into a fortress. The war is the story.

Because the game is still in pre-release testing on Steam, much of the deeper lore — named characters, factions, and the origin of the Giants — continues to be revealed gradually through official channels such as the official March of Giants website and the Steam community hub.

The Giants: Colossal Leaders of the War

The Giants are the beating heart of March of Giants lore. These towering figures are not mere units — they are the player-controlled warlords who decide where armies march, when lines hold, and when fortifications rise. In the fiction, a battle is never just Soldiers clashing; it is Giants dueling at the center of a storm of steel.

While the full roster is still being revealed through playtests, the game's design clearly establishes distinct battlefield identities that double as lore archetypes:

Giant ArchetypeRole in the WarSignature Contribution
Frontline GiantsFirst into danger; anchors of the armyInitiation, holding contested ground
Damage GiantsExecutioners who punish exposed foesCombat pressure, finishing weakened targets
Control GiantsWardens who shape where enemies may goDisruption, zone control at objectives
Support GiantsProtectors who sustain the marchTeam protection, enabling sustained pushes

Giant as Commander

  • You are the Giant on the battlefield
  • Your decisions direct Soldiers and Battleworks
  • The army follows your momentum

Giant as Champion

  • Duels between Giants decide fight outcomes
  • Abilities create space for the army
  • Positioning separates victory from ruin
Lore Is Still Expanding

March of Giants remains in active development with additional testing phases planned after the announced Closed Alpha. Individual Giant names, backstories, and faction details may change or expand as Ubisoft releases new information — always treat early lore details as evolving.

Soldiers and the Machine of War

If the Giants are the soul of the lore, the Soldiers are its body. March of Giants distinguishes itself from traditional MOBAs by making hundreds of Soldiers a core battlefield force rather than background decoration. Officially confirmed capabilities include scouting, gathering resources, attacking Giants, and capturing objectives — meaning the army is a living, strategic part of the war narrative.

This paints a clear picture of the setting: these wars are fought between great powers that field entire armies, with Giants serving as both commanders and superweapons. The relationship is symbiotic — Giants protect the army, and the army enables the Giant.

Soldier FunctionLore MeaningGameplay Effect
ScoutingArmies probe enemy linesMap information
Resource gatheringWar effort requires supplyFuels upgrades
Attacking GiantsEven titans fear massed forcesGiants can be swarmed
Capturing objectivesTerritory wins warsOutpost/Bastion control
ChargingCoordinated offensivesCombined pushes with Giants
1

The Army Marches

Soldiers build pressure across the battlefield while their Giant handles high-impact fights and objectives.

2

The Charge Is Sounded

Soldier charges commit when an opening exists, coordinated with Giant pressure so defenders face both threats.

3

The Ground Is Held

Captured Outposts and pressured Bastions turn temporary victories into permanent territorial gains.

4

The Army Survives

Giants defend their Soldiers so the force lives long enough to sustain the war effort.

Progression in the Lore

Both Giants and Soldiers can level up during a match — reinforcing the theme of a war that escalates, with each side's army growing deadlier as battles rage on.

Battleworks: Fortifying the Frontline

Battleworks are the most distinctive expression of March of Giants lore — proof that this is a world where wars are engineered, not just fought. Teams deploy battlefield construction and reinforcements to reshape the frontline, turning open ground into fortified war zones.

Officially confirmed Battleworks include trenches, giant slayer bunkers, cavalry, and soldier drops, with additional assets such as tanks and siege equipment appearing in tactical materials.

BattleworkCategoryPurposeBest Deployment
TrenchesDefensive positionStrengthen contested groundDefending key routes
Giant Slayer BunkersAnti-Giant fortificationPunish approaching GiantsProtecting valuable positions
CavalryMobile reinforcementAdd momentum to advancesSupporting coordinated pushes
Soldier DropsReinforcementInject fresh forces mid-fightReinforcing objective fights
Siege EquipmentOffensive supportBreak entrenched enemiesCracking fortified positions
Fortifications Tell the Story

Place Battleworks where your team actually intends to fight. In lore terms, a war line only matters if soldiers hold it — a bunker built behind an abandoned frontline is a monument, not a weapon.

How the Lore Shapes Strategy and What Comes Next

Understanding the March of Giants lore is more than flavor — it directly improves how you play. The fiction's central theme, that no Giant wins a war alone, is also the game's core strategic truth. Teams that combine Giant abilities, Soldier pressure, objective control, and Battleworks consistently outperform four players fighting independently.

The story is still being written. With the game's Closed Alpha announced by Ubisoft and further testing phases expected, new Giants, Battleworks, and battlefield narratives will continue to emerge. Track developments through the official Ubisoft news page and Steam announcements.

Lore-Informed Player Goals:

  • Learn one Giant archetype and its role in the war
  • Lead a coordinated Soldier charge with your Giant
  • Deploy Battleworks at a contested objective
  • Capture an Outpost and convert it into map pressure
  • Follow official channels for new lore and playtest news
You Know the War When

You can read any March of Giants battlefield like a story: who holds the ground, where the fortifications rose, and which army's momentum is about to break the line. That literacy — not mechanical skill alone — is what the lore teaches.

FAQ

Q: What is the core premise of March of Giants lore?

March of Giants lore is set in a bronze-and-iron war world where colossal Giants lead armies of Soldiers into large-scale 4v4 battles. The story is told through the battlefield itself — shifting frontlines, fortifications, and territorial conquest — rather than through a traditional campaign.

Q: Are there named characters or factions in March of Giants?

The game is still in pre-release testing, so detailed named characters and faction lore have not been fully established publicly. Distinct Giant archetypes such as frontline, damage, control, and support Giants are confirmed, and deeper lore is expected to expand through future playtests and official announcements.

Q: How does the lore connect to gameplay?

Very directly. The lore's pillars — Giants, Soldiers, and Battleworks — are the three core gameplay systems. Soldiers scout, gather resources, attack Giants, and capture objectives, while Battleworks like trenches and bunkers reshape the frontline, making the war narrative inseparable from match strategy.

Q: Where can I follow new March of Giants lore as it is revealed?

Follow the official March of Giants website, the Steam store page and community news feed, and Ubisoft's official announcements. The official Discord and X accounts listed on the Steam page also share testing news and new content reveals.