- March of Giants how to play starts with commanding soldiers and capturing objectives in large-scale battles.
- Core mechanics: command minions, scout the battlefield, capture target points, and break enemy fortresses.
- Key systems: recruit enemy soldiers, deploy field fortifications like trenches and Giantslayer bunkers.
- Power moments: cavalry charges and unleashing the Giant can turn any fight.
- Best first step: join the game test and practice objective control before ranked play.
March of Giants How to Play: The Basics
March of Giants is a large-scale MOBA-style battle game that rethinks the traditional formula. Instead of controlling a single hero, you take the role of a battlefield commander: directing your soldiers, scouting enemy positions, and capturing strategic target points across a massive war map. Victory comes from coordination, territory control, and knowing when to commit your strongest assets.
Video Highlights:
- Official gameplay trailer showcasing the "Ride the Wind" offensive push
- Soldier command, objective capture, and fortress-breaking footage
- Fortress-breaking action with cannon fire and field fortifications
- Recruit (Zhaoxiang) mechanics for converting enemy soldiers
- Cavalry charge sequences and the full Giant unleashed
New commanders often chase kills. In March of Giants, capturing target points drives your win condition. Always keep at least one squad pressuring an objective.
Core Combat Systems
Combat in March of Giants layers several systems on top of standard MOBA mechanics. Understanding how they interact is the key to winning fights.
| System | What It Does | When to Use |
|---|---|---|
| Soldier Command | Direct minions to attack, defend, or hold positions | Constantly — your army is your main damage source |
| Battlefield Scouting | Reveal enemy positions and map intelligence | Before every major push |
| Objective Capture | Take target points to gain map control and resources | Priority target in every phase |
| Soldier Recruitment (Zhaoxiang) | Convert enemy soldiers to your side | After winning a skirmish |
| Field Fortifications | Deploy trenches and bunkers to hold ground | When defending a captured point |
| Cavalry Charge | High-mobility burst assault | When enemy lines are stretched |
Aggressive Push
- Fast tempo play
- Soldiers on attack orders
- Scout first, then charge
- Best for early-map control
Fortified Defense
- Trench and bunker focus
- Hold captured points
- Punish overextensions
- Best when leading on objectives
Balanced Command
- Split squads
- One attacks, one defends
- React to enemy movement
- Best for new commanders
Cavalry and soldier pushes feel powerful, but a failed charge leaves your objectives undefended. Fortifications win long games, not single heroic assaults.
Step-by-Step: Your First Match
Follow this sequence to get your first win in March of Giants.
Scout the Battlefield
Before committing soldiers, use your scouting tools to locate enemy formations and identify the weakest objective. Information decides your opening move.
Commit Soldiers to an Objective
Send your first squad toward the least-defended target point. Order soldiers to attack while you position yourself to support from a safe angle.
Win the Skirmish, Then Recruit
After breaking the enemy defense, use soldier recruitment on surviving enemy units. Converting troops snowballs your army without extra cost.
Fortify Your Gain
Deploy trenches and bunkers around the captured point. A fortified objective is far harder to retake and frees your main force to push elsewhere.
Break the Fortress and Unleash the Giant
Coordinate cannon fire and a cavalry charge to crack the enemy fortress. Once their defenses fall, unleash the Giant and order a full assault to close out the match.
Scout, capture, recruit, fortify, crush. Repeat this loop across the map and most matches will snowball in your favor before the final fortress fight.
Fortifications and Defensive Play
Field fortifications are the backbone of holding territory. Knowing which structure to deploy — and where — separates good commanders from great ones.
| Fortification | Role | Rating |
|---|---|---|
| Trench | Slows and channels enemy infantry into kill zones | ★★★★ |
| Giantslayer Bunker | Anti-Giant and heavy-unit defensive emplacement | ★★★★★ |
| Field Cannon | Long-range siege and area denial | ★★★★ |
| Forward Outpost | Extends scouting and respawn presence | ★★★ |
Combine a trench line in front of a Giantslayer bunker. The trench delays attackers while the bunker shreds anything heavy that gets through — the most cost-efficient defensive pairing in the game.
Commander Progression Checklist
Track your development as a battlefield commander with these milestones.
Commander Milestones:
- Win a match using only objective capture, not kills
- Recruit a full enemy squad in a single skirmish
- Hold a captured point for three enemy assaults using fortifications
- Land a cavalry charge that breaks an enemy fortress gate
- Unleash the Giant and win a full-army final push
March of Giants is available through its game test program. Jump in early to practice objective control while the meta is still forming.
FAQ
Q: How do I play March of Giants as a beginner?
Focus on the core loop: scout the battlefield, send soldiers to capture the least-defended objective, then fortify your gain with trenches and bunkers. Avoid chasing kills — objective control drives victory.
Q: What does soldier recruitment (Zhaoxiang) do?
After winning a skirmish, recruitment converts surviving enemy soldiers to your side. It is one of the strongest snowball mechanics in the game, so always recruit after a successful defense break.
Q: When should I use my cavalry charge?
Use cavalry when enemy lines are stretched or when you need to break a fortress gate quickly. A failed charge leaves your objectives exposed, so scout first and commit only when the timing is right.
Q: What is the Giant and how do I use it?
The Giant is your ultimate battlefield unit. Unleash it during a full-army final push after enemy fortifications are weakened by cannon fire — it excels at crushing whatever remains of a defense.