- March of Giants developer: Built by the March of Giants Team, published by Ubisoft
- Game type: Free-to-Play 4v4 MOBA / Strategy blending Giants, Soldiers, and Battleworks
- Current status: Listed as Coming Soon on Steam with playtest registration available
- Official channels: Website, Steam, Discord, Reddit, and X are all listed by the official Steam page
- Testing phase: A Closed Alpha was announced by Ubisoft as an early testing milestone
Who Is the March of Giants Developer?
The March of Giants developer is credited on the official Steam store page as the March of Giants Team, with Ubisoft handling publishing duties. This setup is increasingly common for experimental live-service projects: a focused internal or affiliated team builds the game, while Ubisoft provides publishing infrastructure, quality assurance support, and distribution through its global network.
What makes this project notable is its scope. Rather than a traditional hero MOBA, the development team built a hybrid around three interlocking systems: player-controlled Giants, large armies of Soldiers, and deployable Battleworks that physically reshape the frontline. That design ambition explains why the game has been introduced gradually through pre-release testing rather than a sudden launch.
| Aspect | Details |
|---|---|
| Developer | March of Giants Team |
| Publisher | Ubisoft |
| Genre | 4v4 MOBA / Strategy hybrid |
| Business model | Free-to-Play |
| Platform status | PC (Steam), Coming Soon |
| Storage needed | ~15 GB |
Always confirm developer and publisher details directly on the official Steam store page and the official March of Giants website. Third-party aggregators sometimes lag behind or mix up team credits during pre-release phases.
Official Channels Run by the Team
The official Steam announcement lists every legitimate community hub for the game. Because March of Giants is still pre-launch, official channels are the only reliable source for playtest dates, balance changes, and release news.
| Channel | Purpose | Best For |
|---|---|---|
| Official Website | Core game info and news | Announcements, lore, feature reveals |
| Steam Store | Store page and playtest sign-up | Requesting access, reading news posts |
| Discord | Community hub | Real-time dev interaction, test invites |
| Reddit (r/MarchOfGiants) | Discussion and feedback | Community strategies, patch reactions |
| X (Twitter) | Short-form updates | Test windows, teasers, milestone news |
Steam Store Page
- Primary hub for playtest registration
- Publishes all official news posts
- Shows confirmed language support
Official Discord
- Direct line to the community team
- Often first place test details appear
- Feedback channels shape balance
Ubisoft News Page
- Publisher-level announcements
- Hosted the Closed Alpha reveal
- Archive of major milestones
Fake "download" sites and third-party key sellers frequently target unreleased free-to-play games. March of Giants access is only handled through Steam. Never enter your credentials on a site claiming to offer early builds outside official channels.
Development Philosophy: Giants, Soldiers, Battleworks
The developer's core design bet is that MOBA players want more than one avatar to manage. Every match in March of Giants asks you to juggle three layers of decision-making simultaneously, and each layer can be upgraded during a match.
| System | Player Role | Confirmed Capabilities |
|---|---|---|
| Giants | Directly controlled hero unit | Fight, capture, upgrade during match |
| Soldiers | Commanded army | Scout, gather resources, attack Giants, capture objectives |
| Battleworks | Deployable structures | Trenches, giant slayer bunkers, cavalry, soldier drops |
This triangle creates a rhythm closer to real-time strategy than a lane-pushing MOBA. A mechanically skilled Giant player can still lose to an opponent who rotates Soldiers better, times Battlework deployments around objective fights, and converts every won skirmish into map pressure.
The developer currently supports English, French, German, and Spanish (Spain) across interface, full audio, and subtitles. This unusually complete localization slate for a pre-release title signals Ubisoft-level publishing investment behind the project.
How to Follow the Developer's Testing Roadmap
Because March of Giants is rolling out through phased testing, tracking the developer's announcements matters more than with a typical launch title. Follow this process to stay positioned for future access windows.
Follow the Official Steam Page
Visit the March of Giants Steam store page and use the follow or wishlist option so playtest announcements reach your Steam feed automatically.
Join the Discord and Enable Announcements
The official Discord is where community-side test coordination happens. Enable announcement notifications to catch registration windows that may be short-lived.
Watch for Playtest Registration on Steam
When a test phase opens, a request-access option appears on the store page. Submit your request early; phases can have regional or capacity limits defined by the developer.
Track Closed Alpha and Later Phases
Ubisoft announced a Closed Alpha beginning September 2 as the first major testing milestone. Additional phases are expected as feedback from each test is evaluated.
Read Patch Notes Between Tests
Balance changes to Giants, Soldiers, objectives, and Battleworks land between phases. Reviewing them keeps your strategies current when the next test opens.
Ubisoft officially confirmed the Closed Alpha start date on its news page, and Steam remains the central access platform. Treat any source claiming guaranteed keys or paid early access as unreliable.
Tracking the Developer: Reader Checklist
Stay Updated on Development:
- Follow the official Steam store page for playtest news
- Join the official March of Giants Discord
- Watch Ubisoft news for major milestone announcements
- Check patch notes between each testing phase
- Verify all download claims against official channels only
As of October 2026, March of Giants remains listed as Coming Soon on Steam. Release timing, test schedules, and final feature sets may change as development continues, so anchor your expectations to official announcements rather than community speculation.
FAQ
Q: Who is the March of Giants developer?
The game is developed by the March of Giants Team and published by Ubisoft. Both credits are confirmed on the official Steam store page, which also lists the game as Free-to-Play and Coming Soon.
Q: Is March of Giants made by Ubisoft directly?
Ubisoft is the publisher, while development is credited to the March of Giants Team. Ubisoft also publishes major announcements such as the Closed Alpha start date on its official news page.
Q: How do I join a March of Giants playtest?
Watch the official Steam store page for a request-access option when a test phase opens, join the official Discord for announcements, and review eligibility details attached to each official playtest announcement.
Q: What platforms does the developer support?
March of Giants is currently announced for PC via Steam. The store page lists English, French, German, and Spanish (Spain) support across interface, audio, and subtitles, with roughly 15 GB of storage required.