March of Giants Playtest: How to Join & What to Expect - Access

March of Giants Playtest: How to Join & What to Expect

Learn how to join the March of Giants playtest, master MOBA mechanics like minion command, turrets, cavalry charges, and giant units.

2026-10-02
March of Giants Wiki Team
Quick Guide
  • March of Giants playtest is the official open test of this innovative MOBA-lite war game.
  • Command your minions, scout the battlefield, and capture objectives for map control.
  • Unique mechanics include recruiting enemy soldiers, building trenches, and deploying artillery.
  • Giants and cavalry charges deliver massive late-game power spikes when timed well.
  • Playtest spots are limited, so watch official channels for access waves.

What Is the March of Giants Playtest?

The March of Giants playtest gives players early access to a game that aims to reinvent the MOBA formula. Instead of controlling a single hero passively pushing lanes, you act as a battlefield commander: directing soldiers, scouting territory, capturing objectives, and unleashing giant war machines when the moment is right.

The official gameplay trailer showcases the core pillars of the experience, from recruiting defeated enemy soldiers to deploying field fortifications like trenches and the Giantslayer bunker.

Video Highlights:

  • Command minions directly instead of passive lane pushing
  • Capture objective points to expand battlefield control
  • Recruit enemy soldiers mid-fight to grow your army
  • Deploy artillery, trenches, and defensive bunkers
  • Unleash giant beasts and full-army charges late game
Editor's Note

Playtests often come with broken balance and placeholder UI. Judge the core command-and-capture loop, not the polish, when deciding whether March of Giants fits your playstyle.

Core Gameplay Mechanics You Must Learn

The playtest revolves around a set of interlocking systems. Mastering how they feed into each other separates average players from effective commanders.

MechanicWhat It DoesSkill Priority
Minion commandDirect your soldiers to attack, defend, or flank★★★★★
Battlefield scoutingReveal enemy positions before committing forces★★★★★
Objective captureHold points to gain map control and resources★★★★
Soldier recruitmentConvert enemy troops to strengthen your army★★★★
Field fortificationsBuild trenches and bunkers to anchor defenses★★★
Cavalry chargeHigh-impact timed assault that breaks formations★★★★
Giant unitsLate-game behemoths that shatter stalemates★★★★★
Common Mistake

Never send your entire force at a single objective without scouting first. The trailer repeatedly emphasizes reconnaissance, because an unscouted push into a fortified position or a Giantslayer bunker is usually a wasted army.

Aggressive Commander

  • Fast objective pressure
  • Early cavalry timing
  • High risk, high tempo

Fortified Commander

  • Trench and bunker play
  • Attrition and recruitment
  • Strong defensive scaling

Balanced Commander

  • Scout, then commit
  • Mixed army composition
  • Flexible response to enemy moves

Step-by-Step: Getting Into the Playtest

1

Follow Official Channels

Track the official March of Giants pages and social accounts. Playtest announcements, including access waves and deadlines, are posted there first.

2

Sign Up When the Wave Opens

Register promptly when a playtest window is announced. Access is often granted in batches, and early sign-ups are typically prioritized.

3

Install and Verify

Once granted access, install the build, check system requirements, and log in early to avoid server congestion during peak hours.

4

Play and Report

Test the core loop: scout, capture, recruit, fortify, and unleash giants. Report bugs and balance feedback through official channels to shape the final release.

Playtester Mindset

Your job is to stress-test systems, not just win matches. Try weird strategies, overload objectives, and experiment with fortification placements. The development team needs edge cases more than highlight reels.

Playtest Preparation Checklist

Preparation ItemWhy It Matters
Watch the official trailerLearn mechanic names before your first match
Review MOBA basicsObjective control transfers directly from genre experience
Test fortification placementTrenches and bunkers reward smart positioning
Practice scouting habitsInformation wins battles before armies clash
Plan giant-unit timingLate-game behemoths decide stalemates

Playtest Milestones:

  • Win your first objective capture match
  • Successfully recruit enemy soldiers mid-battle
  • Build and hold a trench line under attack
  • Land a cavalry charge at the right moment
  • Deploy a giant unit to break a stalemate
Progression Note

Playtest progress usually does not carry over to the full launch. Treat rankings and unlocks as temporary, and focus on learning the systems instead.

Frequently Asked Questions

Q: What is the March of Giants playtest?

It is an official early access period for March of Giants, an innovative MOBA-style war game where players command minions, capture objectives, recruit enemy soldiers, build fortifications, and unleash giant units on large-scale battlefields.

Q: How is March of Giants different from a traditional MOBA?

Instead of passively controlling one hero, you actively command soldiers, scout the battlefield, capture objective points, deploy field works like trenches and bunkers, and time dramatic plays such as cavalry charges and giant beast releases.

Q: Will my playtest progress carry over to launch?

Playtest progress typically resets at launch. Access waves, content scope, and retention rules are announced through official March of Giants channels, so check there for the latest terms before investing heavy hours.

Q: What is the strongest strategy for new playtesters?

Scout before committing forces, capture objectives steadily, and use recruitment to grow your army while fortifying key positions. Save cavalry charges and giant units for moments when the enemy is overextended or a stalemate needs breaking.

Final Tip

Stay active in the official community. Playtesters who give clear, structured feedback often get earlier access to future test waves and closer involvement as the game approaches launch.